forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -403,12 +403,15 @@ TEX_TEMPLATE DataVec textureLod(T, FltCoord, double) {}
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#undef TEX_TEMPLATE
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#undef TEX_TEMPLATE
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using samplerBuffer = SamplerBase<double, 1>;
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using sampler1D = SamplerBase<double, 1>;
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using sampler1D = SamplerBase<double, 1>;
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using sampler2D = SamplerBase<double, 2>;
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using sampler2D = SamplerBase<double, 2>;
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using sampler3D = SamplerBase<double, 3>;
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using sampler3D = SamplerBase<double, 3>;
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using isamplerBuffer = SamplerBase<int, 1>;
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using isampler1D = SamplerBase<int, 1>;
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using isampler1D = SamplerBase<int, 1>;
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using isampler2D = SamplerBase<int, 2>;
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using isampler2D = SamplerBase<int, 2>;
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using isampler3D = SamplerBase<int, 3>;
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using isampler3D = SamplerBase<int, 3>;
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using usamplerBuffer = SamplerBase<uint, 1>;
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using usampler1D = SamplerBase<uint, 1>;
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using usampler1D = SamplerBase<uint, 1>;
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using usampler2D = SamplerBase<uint, 2>;
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using usampler2D = SamplerBase<uint, 2>;
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using usampler3D = SamplerBase<uint, 3>;
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using usampler3D = SamplerBase<uint, 3>;
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