forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -4,9 +4,6 @@
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#include <type_traits>
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#define BLI_ENABLE_IF(condition) typename std::enable_if_t<(condition)> * = nullptr
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#define BLI_ENABLE_IF_VEC(_size, _test) int S = _size, BLI_ENABLE_IF((S _test))
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template<typename T, int Sz> struct VecOp {
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T operator[](int) {}
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@ -38,32 +35,35 @@ template<typename T, int Sz> struct VecOp {
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friend VecOp operator/(T a, VecOp b) {}
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friend VecOp operator*(T a, VecOp b) {}
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#define BLI_INT_OP(_T) template<typename U = _T, BLI_ENABLE_IF((std::is_integral_v<U>))>
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#define INT_OP \
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template<typename U = _T, typename std::enable_if_t<std::is_integral_v<U>> * = nullptr>
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BLI_INT_OP(T) VecOp operator%(VecOp b) {}
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BLI_INT_OP(T) VecOp operator&(VecOp b) {}
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BLI_INT_OP(T) VecOp operator|(VecOp b) {}
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BLI_INT_OP(T) VecOp operator^(VecOp b) {}
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INT_OP VecOp operator%(VecOp b) {}
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INT_OP VecOp operator&(VecOp b) {}
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INT_OP VecOp operator|(VecOp b) {}
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INT_OP VecOp operator^(VecOp b) {}
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BLI_INT_OP(T) VecOp operator%=(VecOp b) {}
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BLI_INT_OP(T) VecOp operator&=(VecOp b) {}
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BLI_INT_OP(T) VecOp operator|=(VecOp b) {}
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BLI_INT_OP(T) VecOp operator^=(VecOp b) {}
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INT_OP VecOp operator%=(VecOp b) {}
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INT_OP VecOp operator&=(VecOp b) {}
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INT_OP VecOp operator|=(VecOp b) {}
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INT_OP VecOp operator^=(VecOp b) {}
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BLI_INT_OP(T) VecOp operator%(T b) {}
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BLI_INT_OP(T) VecOp operator&(T b) {}
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BLI_INT_OP(T) VecOp operator|(T b) {}
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BLI_INT_OP(T) VecOp operator^(T b) {}
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INT_OP VecOp operator%(T b) {}
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INT_OP VecOp operator&(T b) {}
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INT_OP VecOp operator|(T b) {}
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INT_OP VecOp operator^(T b) {}
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BLI_INT_OP(T) VecOp operator%=(T b) {}
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BLI_INT_OP(T) VecOp operator&=(T b) {}
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BLI_INT_OP(T) VecOp operator|=(T b) {}
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BLI_INT_OP(T) VecOp operator^=(T b) {}
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INT_OP VecOp operator%=(T b) {}
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INT_OP VecOp operator&=(T b) {}
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INT_OP VecOp operator|=(T b) {}
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INT_OP VecOp operator^=(T b) {}
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BLI_INT_OP(T) friend VecOp operator%(T a, VecOp<T, Sz> b) {}
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BLI_INT_OP(T) friend VecOp operator&(T a, VecOp<T, Sz> b) {}
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BLI_INT_OP(T) friend VecOp operator|(T a, VecOp<T, Sz> b) {}
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BLI_INT_OP(T) friend VecOp operator^(T a, VecOp<T, Sz> b) {}
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INT_OP friend VecOp operator%(T a, VecOp<T, Sz> b) {}
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INT_OP friend VecOp operator&(T a, VecOp<T, Sz> b) {}
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INT_OP friend VecOp operator|(T a, VecOp<T, Sz> b) {}
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INT_OP friend VecOp operator^(T a, VecOp<T, Sz> b) {}
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#undef INT_OP
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};
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template<typename T, int Sz> struct VecBase {};
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