forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -79,7 +79,7 @@ GPU_SHADER_CREATE_END()
|
||||
prefix##_opaque_matcap, workbench_resolve_opaque_matcap, __VA_ARGS__) \
|
||||
WORKBENCH_CAVITY_VARIATIONS(prefix##_opaque_flat, workbench_resolve_opaque_flat, __VA_ARGS__)
|
||||
|
||||
WORKBENCH_LIGHTING_VARIATIONS(workbench_resolve, workbench_composite);
|
||||
WORKBENCH_LIGHTING_VARIATIONS(workbench_resolve, workbench_composite)
|
||||
|
||||
#undef WORKBENCH_FINAL_VARIATION
|
||||
#undef WORKBENCH_CURVATURE_VARIATIONS
|
||||
|
@ -162,7 +162,7 @@ GPU_SHADER_CREATE_END()
|
||||
WORKBENCH_PIPELINE_VARIATIONS(prefix##_curves, workbench_curves, __VA_ARGS__) \
|
||||
WORKBENCH_PIPELINE_VARIATIONS(prefix##_ptcloud, workbench_pointcloud, __VA_ARGS__)
|
||||
|
||||
WORKBENCH_GEOMETRY_VARIATIONS(workbench_prepass, workbench_prepass);
|
||||
WORKBENCH_GEOMETRY_VARIATIONS(workbench_prepass, workbench_prepass)
|
||||
|
||||
#undef WORKBENCH_FINAL_VARIATION
|
||||
#undef WORKBENCH_CLIPPING_VARIATIONS
|
||||
|
Loading…
Reference in New Issue
Block a user