forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -79,7 +79,7 @@ GPU_SHADER_CREATE_END()
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prefix##_opaque_matcap, workbench_resolve_opaque_matcap, __VA_ARGS__) \
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prefix##_opaque_matcap, workbench_resolve_opaque_matcap, __VA_ARGS__) \
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WORKBENCH_CAVITY_VARIATIONS(prefix##_opaque_flat, workbench_resolve_opaque_flat, __VA_ARGS__)
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WORKBENCH_CAVITY_VARIATIONS(prefix##_opaque_flat, workbench_resolve_opaque_flat, __VA_ARGS__)
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WORKBENCH_LIGHTING_VARIATIONS(workbench_resolve, workbench_composite);
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WORKBENCH_LIGHTING_VARIATIONS(workbench_resolve, workbench_composite)
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#undef WORKBENCH_FINAL_VARIATION
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#undef WORKBENCH_FINAL_VARIATION
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#undef WORKBENCH_CURVATURE_VARIATIONS
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#undef WORKBENCH_CURVATURE_VARIATIONS
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@ -162,7 +162,7 @@ GPU_SHADER_CREATE_END()
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WORKBENCH_PIPELINE_VARIATIONS(prefix##_curves, workbench_curves, __VA_ARGS__) \
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WORKBENCH_PIPELINE_VARIATIONS(prefix##_curves, workbench_curves, __VA_ARGS__) \
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WORKBENCH_PIPELINE_VARIATIONS(prefix##_ptcloud, workbench_pointcloud, __VA_ARGS__)
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WORKBENCH_PIPELINE_VARIATIONS(prefix##_ptcloud, workbench_pointcloud, __VA_ARGS__)
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WORKBENCH_GEOMETRY_VARIATIONS(workbench_prepass, workbench_prepass);
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WORKBENCH_GEOMETRY_VARIATIONS(workbench_prepass, workbench_prepass)
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#undef WORKBENCH_FINAL_VARIATION
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#undef WORKBENCH_FINAL_VARIATION
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#undef WORKBENCH_CLIPPING_VARIATIONS
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#undef WORKBENCH_CLIPPING_VARIATIONS
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