forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -128,7 +128,7 @@ namespace blender::gpu::shader {
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.uniform_buf(slot, #type_name, #name, Frequency::freq)
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# define STORAGE_BUF(slot, qualifiers, type_name, name) \
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.storage_buf(slot, Qualifier::qualifiers, #type_name, #name, freq)
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.storage_buf(slot, Qualifier::qualifiers, #type_name, #name)
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# define STORAGE_BUF_FREQ(slot, qualifiers, type_name, name, freq) \
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.storage_buf(slot, Qualifier::qualifiers, #type_name, #name, Frequency::freq)
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