forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -943,12 +943,12 @@ void groupMemoryBarrier() {}
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// #include "infos/overlay_volume_info.hh"
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// #include "infos/overlay_volume_info.hh"
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// #include "infos/overlay_wireframe_info.hh"
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// #include "infos/overlay_wireframe_info.hh"
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// #include "infos/select_id_info.hh"
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// #include "infos/select_id_info.hh"
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// #include "infos/workbench_composite_info.hh"
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#include "infos/workbench_composite_info.hh"
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// #include "infos/workbench_depth_info.hh"
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#include "infos/workbench_depth_info.hh"
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// #include "infos/workbench_effect_antialiasing_info.hh"
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#include "infos/workbench_effect_antialiasing_info.hh"
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// #include "infos/workbench_effect_dof_info.hh"
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#include "infos/workbench_effect_dof_info.hh"
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// #include "infos/workbench_effect_outline_info.hh"
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#include "infos/workbench_effect_outline_info.hh"
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// #include "infos/workbench_prepass_info.hh"
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#include "infos/workbench_prepass_info.hh"
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// #include "infos/workbench_shadow_info.hh"
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#include "infos/workbench_shadow_info.hh"
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// #include "infos/workbench_transparent_resolve_info.hh"
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#include "infos/workbench_transparent_resolve_info.hh"
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// #include "infos/workbench_volume_info.hh"
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#include "infos/workbench_volume_info.hh"
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