GPU: Shader Create Info GLSL-C++ stubs #3

Closed
Clément Foucault wants to merge 90 commits from create-info-cpp-macros into glsl-include

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
Showing only changes of commit da1badea7d - Show all commits

View File

@ -286,6 +286,26 @@ using bvec2 = bool2;
using bvec3 = bool3;
using bvec4 = bool4;
using FLOAT = float;
using VEC2 = float2;
using VEC3 = float3;
using VEC4 = float4;
using INT = int;
using IVEC2 = int2;
using IVEC3 = int3;
using IVEC4 = int4;
using UINT = uint;
using UVEC2 = uint2;
using UVEC3 = uint3;
using UVEC4 = uint4;
using BOOL = bool;
using BVEC2 = bool2;
using BVEC3 = bool3;
using BVEC4 = bool4;
/** \} */
/* -------------------------------------------------------------------- */