forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -715,6 +715,9 @@ const uint gl_LocalInvocationIndex;
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/* Discards the output of the current fragment shader invocation and halts its execution. */
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# define discard
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/* Decorate a variable in global scope that is common to all threads in a threadgroup. */
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# define shared
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namespace gl_ComputeShader {
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void barrier() {}
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void memoryBarrier() {}
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