forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -7,6 +7,13 @@
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* does not need any vertex input (producing less call to immBegin/End)
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*/
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/* TODO(fclem): Replace with gpu_glsl_cpp_stubs.hh include. */
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#define GLSL_CPP_STUBS
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#include "infos/gpu_shader_icon_info.hh"
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USE_CREATE_INFO(gpu_shader_icon)
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void main()
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{
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vec2 uv;
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