forked from blender/blender
GPU: Shader Create Info GLSL-C++ stubs #3
@ -815,6 +815,7 @@ void groupMemoryBarrier() {}
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#include "draw_hair_refine_info.hh"
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#include "draw_hair_refine_info.hh"
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#include "draw_object_infos_info.hh"
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#include "draw_object_infos_info.hh"
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#include "draw_view_info.hh"
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#include "draw_view_info.hh"
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#include "infos/basic_depth_info.hh"
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#include "infos/compositor_alpha_crop_info.hh"
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#include "infos/compositor_alpha_crop_info.hh"
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#include "infos/compositor_bilateral_blur_info.hh"
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#include "infos/compositor_bilateral_blur_info.hh"
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#include "infos/compositor_bokeh_blur_info.hh"
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#include "infos/compositor_bokeh_blur_info.hh"
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@ -873,7 +874,6 @@ void groupMemoryBarrier() {}
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#include "infos/compositor_van_vliet_gaussian_blur_info.hh"
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#include "infos/compositor_van_vliet_gaussian_blur_info.hh"
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#include "infos/compositor_write_output_info.hh"
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#include "infos/compositor_write_output_info.hh"
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#include "infos/compositor_z_combine_info.hh"
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#include "infos/compositor_z_combine_info.hh"
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// #include "infos/basic_depth_info.hh"
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// #include "infos/eevee_ambient_occlusion_info.hh"
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// #include "infos/eevee_ambient_occlusion_info.hh"
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// #include "infos/eevee_deferred_info.hh"
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// #include "infos/eevee_deferred_info.hh"
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// #include "infos/eevee_depth_of_field_info.hh"
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// #include "infos/eevee_depth_of_field_info.hh"
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@ -891,9 +891,9 @@ void groupMemoryBarrier() {}
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// #include "infos/eevee_tracing_info.hh"
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// #include "infos/eevee_tracing_info.hh"
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// #include "infos/eevee_velocity_info.hh"
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// #include "infos/eevee_velocity_info.hh"
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// #include "infos/eevee_volume_info.hh"
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// #include "infos/eevee_volume_info.hh"
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// #include "infos/engine_image_info.hh"
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#include "infos/engine_image_info.hh"
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// #include "infos/gpencil_info.hh"
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#include "infos/gpencil_info.hh"
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// #include "infos/gpencil_vfx_info.hh"
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#include "infos/gpencil_vfx_info.hh"
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#include "infos/gpu_clip_planes_info.hh"
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#include "infos/gpu_clip_planes_info.hh"
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#include "infos/gpu_index_load_info.hh"
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#include "infos/gpu_index_load_info.hh"
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#include "infos/gpu_shader_2D_area_borders_info.hh"
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#include "infos/gpu_shader_2D_area_borders_info.hh"
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@ -942,7 +942,7 @@ void groupMemoryBarrier() {}
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// #include "infos/overlay_viewer_attribute_info.hh"
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// #include "infos/overlay_viewer_attribute_info.hh"
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// #include "infos/overlay_volume_info.hh"
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// #include "infos/overlay_volume_info.hh"
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// #include "infos/overlay_wireframe_info.hh"
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// #include "infos/overlay_wireframe_info.hh"
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// #include "infos/select_id_info.hh"
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#include "infos/select_id_info.hh"
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#include "infos/workbench_composite_info.hh"
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#include "infos/workbench_composite_info.hh"
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#include "infos/workbench_depth_info.hh"
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#include "infos/workbench_depth_info.hh"
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#include "infos/workbench_effect_antialiasing_info.hh"
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#include "infos/workbench_effect_antialiasing_info.hh"
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