GPU: Shader Create Info GLSL-C++ stubs #3

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Clément Foucault wants to merge 90 commits from create-info-cpp-macros into glsl-include

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@ -166,6 +166,14 @@ using vec2 = float2;
using vec3 = float3;
using vec4 = float4;
using ivec2 = int2;
using ivec3 = int3;
using ivec4 = int4;
using uvec2 = uint2;
using uvec3 = uint3;
using uvec4 = uint4;
#define inout
#define in
#define out