Block a user
Nodes: Add new shader for node sockets
I don't even understand how this is compiling. Move all of these globals into main
function.
Nodes: Add new shader for node sockets
Move these to local constants inside main
(i.e. const circle_radius = 0.5
).
346e231ab0
Grease Pencil: Port layer blending passes to new draw manager
39e5e3c4fe
Cleanup: Grease Pencil: Remove unused functions
6e814e7597
Compositor: Implement Mao UV node for new CPU compositor
7f7ababec2
Compositor: Implement Displace node for new CPU compositor
ca1bf7928d
Tests: Add sanity check test for Linux releases
Refactor: Grease Pencil: Port rendering to new draw manager
That was getting rid of the non used legacy calls.
But fair enough. I'll make it a separate PR.
Refactor: Grease Pencil: Port layer blending passes to new draw manager
ad92145c61
Grease Pencil: Port layer blending passes to new draw manager
60df9fd982
Merge branch 'blender-v4.3-release'
d3d26233fc
Fix: GPv3: Edit Mode: Crash during extrude
40eaa01d8c
Fix #130235: Eevee: Viewport Render Animation causes white/black flashes of materials
1d48d8428c
Refactor: Grease Pencil: Port depth merge and mask invert to new draw manager
Fix #130235: Eevee: Viewport Render Animation causes white/black flashes of materials
No it is too late for 4.3. And it is not deal breaker.
Refactor: Grease Pencil: Port depth merge and mask invert to new draw manager
Fix #130235: Eevee: Viewport Render Animation causes white/black flashes of materials
Candidate for 4.2LTS I guess? Don't forget to add it to the backport list.
Refactor: Grease Pencil: Port depth merge and mask invert to new draw manager