Block a user
GPU: Texture Type Refactor
And we are not even taking texture dimensions or data types into account, so we won't have full compile-time safety anyway.
We are not aiming to put the everything in the type info. There is…
EEVEE Filter Size setting set to 0.00px no longer results in a pixelated viewport, but still outputs a pixelated render
I fixed the blurring issue.
Arguably the large blocky pixels in the viewport in 4.2 wasn't correct
Correct, it wasn't correct.
Prior to 4.3, in EEVEE setting the filter size under…
68fa0a031c
Overlay-Next: Do not enable outline drawing for selection
f08979cb3f
Fix #130669: EEVEE: Filter Size of 0 doesn't result in sharp viewport if using pixel scaling
EEVEE Filter Size setting set to 0.00px no longer results in a pixelated viewport, but still outputs a pixelated render
Overlay Next: Can't Select Meshes with X-ray On
Overlay-Next: Image Comparisions
Overlay-Next: Image Comparisions
In the last two images of the barbershop comparison, is it possible you uploaded the same image twice? They seem identical to me.
Yes I believe so.
As far as I know, all concerns raised…
2a12ca6367
Merge branch 'main' into glsl-cpp-compilation-5
aed5906544
CMake: Windows: Update MSVC 17.6 Blacklist message
2b20871216
Cleanup: Move region UI block name map from GHash to Map
129a2aa0f4
Refactor: Move region runtime data out of DNA
fd97477529
Fix: Incorrect assignment of original edit mesh to evaluated mesh
Overlay-Next: Enable by default and add option to enable legacy code
Clément Foucault
deleted branch overlay-fix-infront-grid from fclem/blender
2024-11-21 18:02:57 +01:00