Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on issue blender/blender#130671 2024-11-22 17:14:56 +01:00
GPU: Texture Type Refactor

And we are not even taking texture dimensions or data types into account, so we won't have full compile-time safety anyway.

We are not aiming to put the everything in the type info. There is…

Clément Foucault pushed to main at blender/blender 2024-11-22 15:00:26 +01:00
0915015437 Cleanup: Overlay-Next: Camera: Code re-organization to follow code stype
Clément Foucault pushed to main at blender/blender 2024-11-22 14:56:37 +01:00
fcc04e131f Cleanup: Overlay-Next: Camera: Simplify functions, remove legacy API calls
Clément Foucault commented on issue blender/blender#130669 2024-11-22 13:07:04 +01:00
EEVEE Filter Size setting set to 0.00px no longer results in a pixelated viewport, but still outputs a pixelated render

I fixed the blurring issue.

Arguably the large blocky pixels in the viewport in 4.2 wasn't correct

Correct, it wasn't correct.

Prior to 4.3, in EEVEE setting the filter size under…

Clément Foucault pushed to main at blender/blender 2024-11-22 13:05:00 +01:00
68fa0a031c Overlay-Next: Do not enable outline drawing for selection
f08979cb3f Fix #130669: EEVEE: Filter Size of 0 doesn't result in sharp viewport if using pixel scaling
Compare 2 commits »
Clément Foucault closed issue blender/blender#130669 2024-11-22 13:04:54 +01:00
EEVEE Filter Size setting set to 0.00px no longer results in a pixelated viewport, but still outputs a pixelated render
Clément Foucault pushed to main at blender/blender 2024-11-22 12:36:40 +01:00
fb1a8ca654 Fix #130714: Overlay Next: Can't Select Meshes with X-ray On
Clément Foucault closed issue blender/blender#130714 2024-11-22 12:36:39 +01:00
Overlay Next: Can't Select Meshes with X-ray On
Clément Foucault closed issue blender/blender#130541 2024-11-22 12:09:50 +01:00
Overlay-Next: Image Comparisions
Clément Foucault commented on issue blender/blender#130541 2024-11-22 12:09:46 +01:00
Overlay-Next: Image Comparisions

In the last two images of the barbershop comparison, is it possible you uploaded the same image twice? They seem identical to me.

Yes I believe so.

As far as I know, all concerns raised…

Clément Foucault pushed to overlay-next-base-class at fclem/blender 2024-11-22 11:30:27 +01:00
fb2e102119 Overlay-Next: Add base class for documentation
Clément Foucault created branch overlay-next-base-class in fclem/blender 2024-11-22 11:30:26 +01:00
Clément Foucault pushed to glsl-cpp-compilation-5 at fclem/blender 2024-11-22 04:25:25 +01:00
2a12ca6367 Merge branch 'main' into glsl-cpp-compilation-5
aed5906544 CMake: Windows: Update MSVC 17.6 Blacklist message
2b20871216 Cleanup: Move region UI block name map from GHash to Map
129a2aa0f4 Refactor: Move region runtime data out of DNA
fd97477529 Fix: Incorrect assignment of original edit mesh to evaluated mesh
Compare 221 commits »
Clément Foucault deleted branch overlay-next-default from fclem/blender 2024-11-21 18:56:06 +01:00
Clément Foucault merged pull request blender/blender#130683 2024-11-21 18:56:02 +01:00
Overlay-Next: Enable by default and add option to enable legacy code
Clément Foucault pushed to main at blender/blender 2024-11-21 18:56:00 +01:00
409012956f Overlay-Next: Enable by default and add option to enable legacy code
Clément Foucault pushed to main at blender/blender-developer-docs 2024-11-21 18:54:38 +01:00
55b569d113 Update docs/release_notes/4.4/eevee.md
Clément Foucault pushed to main at blender/blender 2024-11-21 18:38:23 +01:00
b36a11aee2 Overlay-Next: Fix discrepancy with xray fade and in-front
Clément Foucault deleted branch overlay-fix-infront-grid from fclem/blender 2024-11-21 18:02:57 +01:00
Clément Foucault pushed to main at blender/blender 2024-11-21 18:02:54 +01:00
80031a7659 Fix: Overlay-Next: In-front overlays not intersecting the grid correctly