Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on pull request blender/blender#104536 2023-02-15 11:09:57 +01:00
Eevee: GPU Material node graph optimization.

Here is a test file for the assert.

Clément Foucault commented on pull request blender/blender#104743 2023-02-15 10:58:41 +01:00
Metal: Improve AMD EEVEE Performance

Change closure_eval_always to be an overload of closure_eval with an optional const bool parameter for ssr output: closure_eval(ClosureReflection reflection, const bool do_ssr_output)

Clément Foucault suggested changes for blender/blender#104743 2023-02-15 10:58:41 +01:00
Metal: Improve AMD EEVEE Performance
Clément Foucault commented on issue blender/blender#104444 2023-02-15 01:50:31 +01:00
Rotation C++ API

The Ugly

What are we supposed to do with these?

void pow_qt_fl_normalized(float q[4], float fac);
void sub_qt_qtqt(float q[4], const float a[4], const float b[4]);
void add_qt_qtqt(f…
Clément Foucault opened issue infrastructure/blender-projects-platform#35 2023-02-15 00:41:47 +01:00
Pull Request: File-Tree sidebar is too small for large filenames
Clément Foucault commented on pull request blender/blender#104599 2023-02-14 22:46:21 +01:00
#70267 Retopology Overlay

Just as a note, I have to check if the offset in the shader make sense mathematically.

Also would be nice to have the other reviewers opinion about usability.

Clément Foucault pushed to main at blender/blender 2023-02-14 22:22:12 +01:00
dcc80748d3 Fix overlay_uniform_color_clipped inheritance
Clément Foucault merged pull request blender/blender#104761 2023-02-14 22:22:11 +01:00
Fix overlay_uniform_color_clipped inheritance
Clément Foucault pushed to main at blender/blender 2023-02-14 21:51:16 +01:00
7b9d1cb51f Eevee: GPU Material node graph optimization.
Clément Foucault merged pull request blender/blender#104536 2023-02-14 21:51:15 +01:00
Eevee: GPU Material node graph optimization.
Clément Foucault commented on pull request blender/blender#104599 2023-02-14 20:45:01 +01:00
#70267 Retopology Overlay

This should also be in another commit. You can create another PR for these two thing (only one PR for both).

Clément Foucault pushed to NodeGraphOptimization_v3 at Jason-Fielder/blender 2023-02-14 19:58:13 +01:00
3d27f252c6 Merge branch 'main' into NodeGraphOptimization_v3
87f96b7664 Fix wrong variable being used as plan in 'gizmo_3d_dial_matrixbasis_calc'
a755e6e63f Revert "MSVC: lower C4100 warning level from 4 to 3"
f72d28d7e7 Gizmo: use the final matrix for the dial3D clip plane
Compare 4 commits »
Clément Foucault pushed to NodeGraphOptimization_v3 at Jason-Fielder/blender 2023-02-14 19:32:14 +01:00
ef102d1d64 Merge branch 'main' into NodeGraphOptimization_v3
db4e7616f3 MSVC: lower C4100 warning level from 4 to 3
f4db58844d GPU: Fix wrong 2D shader used from 3D drawing
acf7f46b77 Fix #104748: GPencil: Fill tool is not working at all
4fbc9c42e5 Curves: Add transform tools to toolbar
Compare 167 commits »
Clément Foucault commented on pull request blender/blender#104536 2023-02-14 19:31:41 +01:00
Eevee: GPU Material node graph optimization.
Clément Foucault commented on pull request blender/blender#104599 2023-02-14 19:21:28 +01:00
#70267 Retopology Overlay

Yes, but I'm suggesting to rename the overlay_depth_only to overlay_edit_mesh_depth_only too.

Changing the uniform color shader is a cleanup think and should be committed separately.

Clément Foucault closed issue blender/blender#104748 2023-02-14 18:32:48 +01:00
GPencil: Fill tool is not working at all
Clément Foucault pushed to main at blender/blender 2023-02-14 18:32:48 +01:00
f4db58844d GPU: Fix wrong 2D shader used from 3D drawing
acf7f46b77 Fix #104748: GPencil: Fill tool is not working at all
Compare 2 commits »
Clément Foucault created repository fclem/blender 2023-02-14 13:06:40 +01:00
Clément Foucault commented on pull request blender/blender#104599 2023-02-14 13:05:20 +01:00
#70267 Retopology Overlay

minimum value something like 0.001

You can use FLT_MIN for that. I'm sure the difference with 0.0 will not be noticeable.