Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to main at blender/blender 2023-02-12 01:42:21 +01:00
c7456272b1 Cleanup: EEVEE-Next: Add LIGHT_FOREACH macros to clang-format exceptions
Clément Foucault opened issue blender/blender#104643 2023-02-12 01:30:42 +01:00
Move some parameters to Blender's DNA
Clément Foucault pushed to main at blender/blender 2023-02-12 01:22:01 +01:00
77aa9e8809 Cleanup: GPU: Remove commented lines without any comments or purpose
Clément Foucault opened issue blender/blender#104642 2023-02-12 00:58:31 +01:00
Workbench-Next Volumes Improvement
Clément Foucault opened issue blender/blender#104641 2023-02-12 00:58:00 +01:00
Workbench Shadow Improvement
Clément Foucault opened issue blender/blender#104640 2023-02-12 00:52:53 +01:00
MatCap Improvement
Clément Foucault closed issue blender/blender#104282 2023-02-10 20:40:11 +01:00
Regression: Light direction gizmo not working
Clément Foucault pushed to main at blender/blender 2023-02-10 20:40:11 +01:00
0e6da74e98 Fix #104282: Resolve Depth read for D24_S8 types in Metal.
Clément Foucault merged pull request blender/blender#104537 2023-02-10 20:40:09 +01:00
Fix #104282: Resolve Depth read for D24_S8 types in Metal.
Clément Foucault pushed to Fix_104282 at Jason-Fielder/blender 2023-02-10 20:31:16 +01:00
f3c9917a83 Merge branch 'main' into Fix_104282
8a32d56056 Tests: Fix device list of benchmark script only showing a single GPU
7351f533e0 Curves: Add lasso and circle select
5c4e1ed578 UI: Make text nomenclature and ordering consistent
6f8c441950 Curves: Add select linked
Compare 30 commits »
Clément Foucault pushed to overlay-next at blender/blender 2023-02-10 20:27:08 +01:00
cdb9b6a041 Overlay-Next: Add support for empties
aff61bf5b4 Merge branch 'main' into overlay-next
7e0e07657c GPU: Cleanup GPU_batch.h documentation and some of the API for consistency
5c8edbd99b Cleanup: Move 6 sculpt-session-related files and header to C++
2cfc4d7644 Fix #104383: don't update declaration for clipboard copy
Compare 27 commits »
Clément Foucault commented on issue blender/blender#104444 2023-02-10 18:37:20 +01:00
Rotation C++ API

Every function not part of a class should go into the blender::math namespace. These would be defined inside BLI_rotation.hh whereas the types will be BLI_rotation_types.hh just like the…

Clément Foucault commented on issue blender/blender#104444 2023-02-10 13:34:19 +01:00
Rotation C++ API

@dr.sybren

I think this should be "A 'single 2D rotation' type is needed"

Corrected.

What do you mean with "2D rotation matrices" here, exactly?

The (realtime) compositor uses…

Clément Foucault pushed to overlay-next at blender/blender 2023-02-09 22:47:05 +01:00
968f5748c6 Merge branch 'main' into overlay-next
94d280fc3f EEVEE-Next: Shadows: Add global switch
9103978952 EEVEE-Next: Shadow: Fix issue with last merge
9c03a1c92f Fix Cycles link error with debug/asan builds after recent bugfix
a0f5240089 EEVEE-Next: Virtual Shadow Map initial implementation
Compare 2698 commits »
Clément Foucault pushed to main at blender/blender 2023-02-09 22:46:51 +01:00
7e0e07657c GPU: Cleanup GPU_batch.h documentation and some of the API for consistency
Clément Foucault pushed to main at blender/blender 2023-02-09 00:49:13 +01:00
94d280fc3f EEVEE-Next: Shadows: Add global switch
Clément Foucault pushed to main at blender/blender 2023-02-08 23:45:17 +01:00
9103978952 EEVEE-Next: Shadow: Fix issue with last merge