Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to main at blender/blender 2024-10-10 16:19:31 +02:00
d8b295bfae EEVEE: Add TODO about code going against design
Clément Foucault created pull request blender/blender#128844 2024-10-10 14:22:01 +02:00
EEVEE: Use imageLoad/StoreFast when possible
Clément Foucault created branch eevee-image-fast-ops in fclem/blender 2024-10-10 14:21:32 +02:00
Clément Foucault pushed to eevee-image-fast-ops at fclem/blender 2024-10-10 14:21:32 +02:00
eeb306aea8 EEVEE: Use imageLoad/StoreFast when possible
6aab18c654 EEVEE: Update Render tests
27963d652b EEVEE: Update the GGX LUTs
313a7d6236 Fix: EEVEE BXDF LUT generation
0cf7484817 Refactor: EEVEE: separate ggx reflection and transmission functions
Compare 10 commits »
Clément Foucault pushed to main at blender/blender 2024-10-10 13:57:33 +02:00
6aab18c654 EEVEE: Update Render tests
Clément Foucault pushed to main at blender/blender-test-data 2024-10-10 13:56:55 +02:00
faaa354900 EEVEE: Update tests after BSDF LUT fixes
Clément Foucault deleted branch fix-eevee-bxdf-lut from weizhen/blender 2024-10-10 13:56:37 +02:00
Clément Foucault pushed to main at blender/blender 2024-10-10 13:56:34 +02:00
27963d652b EEVEE: Update the GGX LUTs
313a7d6236 Fix: EEVEE BXDF LUT generation
0cf7484817 Refactor: EEVEE: separate ggx reflection and transmission functions
3d29979edf EEVEE: improve GGX NDF precision at small roughness
3db43b6705 Cleanup: EEVEE: remove unused code block and simplify computations
Compare 6 commits »
Clément Foucault merged pull request blender/blender#128821 2024-10-10 13:56:34 +02:00
Fix EEVEE BXDF LUT
Clément Foucault commented on pull request blender/blender#128821 2024-10-10 12:40:38 +02:00
Fix EEVEE BXDF LUT
Clément Foucault pushed to fix-eevee-bxdf-lut at weizhen/blender 2024-10-10 12:40:09 +02:00
d89264e7da EEVEE: Update the GGX LUTs
Clément Foucault pushed to fix-eevee-bxdf-lut at weizhen/blender 2024-10-10 12:37:32 +02:00
a22c3ab821 Update the LUT
Clément Foucault commented on pull request blender/blender#127702 2024-10-10 11:12:14 +02:00
Cleanup: GPU: Avoid raw pointers for shader API strings

@HooglyBoogly do you need help on this one?

Clément Foucault commented on pull request blender/blender#128518 2024-10-10 09:58:19 +02:00
Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL

use reduce_mul

Clément Foucault commented on pull request blender/blender#128518 2024-10-10 09:58:18 +02:00
Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL

Reshaping is done in the inner loop. The outer loop is reducing size.

Clément Foucault commented on issue blender/blender#128712 2024-10-09 23:48:38 +02:00
macOS: Crash when dragging window from one screen to another

@James-McCarthy-4 you might want to look at this too.

Clément Foucault commented on issue blender/blender#128812 2024-10-09 22:57:13 +02:00
EEVEE: Shadow linking not working during volume probe baking

I am sorry I should have checked that.

But form the render perspective, I believe objects with shadow visibility should still cast shadow during bake even if not reflecting light during the…

Clément Foucault commented on issue blender/blender#128812 2024-10-09 20:03:05 +02:00
EEVEE: Shadow linking not working during volume probe baking

note that it might be that the shadow buffer runs out of memory in this scene. We should check with only one directional light first.