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EEVEE: Use imageLoad/StoreFast when possible
eeb306aea8
EEVEE: Use imageLoad/StoreFast when possible
6aab18c654
EEVEE: Update Render tests
27963d652b
EEVEE: Update the GGX LUTs
313a7d6236
Fix: EEVEE BXDF LUT generation
0cf7484817
Refactor: EEVEE: separate ggx reflection and transmission functions
27963d652b
EEVEE: Update the GGX LUTs
313a7d6236
Fix: EEVEE BXDF LUT generation
0cf7484817
Refactor: EEVEE: separate ggx reflection and transmission functions
3d29979edf
EEVEE: improve GGX NDF precision at small roughness
3db43b6705
Cleanup: EEVEE: remove unused code block and simplify computations
Fix EEVEE BXDF LUT
Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL
Reshaping is done in the inner loop. The outer loop is reducing size.
macOS: Crash when dragging window from one screen to another
@James-McCarthy-4 you might want to look at this too.
EEVEE: Shadow linking not working during volume probe baking
I am sorry I should have checked that.
But form the render perspective, I believe objects with shadow visibility should still cast shadow during bake even if not reflecting light during the…
EEVEE: Shadow linking not working during volume probe baking
note that it might be that the shadow buffer runs out of memory in this scene. We should check with only one directional light first.