The tests render fine, but some are crashing for some reason on my linux machine. They render fine with F12 render.
So I will check deeper tomorrow. But I think it is fine to commit anyway.
W…
Tint Color
, Radius Offset
and Adjustments
panel.
The other issue is I don't think it works if receiver_light_set_get is in draw_shader_shared.hh, this makes shaders fail to compile (not certain but i think it's being included as typedef so…
I am going to implement the shadow linking tomorrow. It looks very simple and should come as one with light linking even.
@lateasusual BTW, why are you force pushing for every commit? It is a…
So you mean you are trying to prevent something from happening by mistake and that this mistake is not currently happening?
This is C++ good practice 101, I don't get the controversy.
I am…
Shouldn't it be receiver_light_set >= 32u
? and also shouldn't it be light_set_membership.x
last? I see it is inverted inside eevee_light.cc
too but that is confusing.
Yes I believe it should be separated. This fix is going to be backported and need to be isolated.
However, I don't see where exactly is the problem. If the base class was not called, we should…
While I am ok with this fix, it might be insufficient in the long run. But with the additional assert that seems same to have for now.