Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on pull request blender/blender#128142 2024-09-30 15:12:55 +02:00
Curves: Support View3DOverlay.display_handle property

Could you explicit what is a KNOT compared to a CONTROL_POINT inside a comment?

Clément Foucault pushed to light-linking-no-resource-id at lateasusual/blender 2024-09-30 14:40:35 +02:00
ec732631fc Enable light_linking render test
Clément Foucault pushed to main at blender/blender 2024-09-30 14:36:05 +02:00
6c52e4752f Fix #128113: Incorrect display of facing overlay on transparent textures in solid mode
Clément Foucault closed issue blender/blender#128113 2024-09-30 14:36:03 +02:00
Incorrectly displays texture transparency when face orientation is enabled
Clément Foucault merged pull request blender/blender#128163 2024-09-30 14:36:01 +02:00
Fix #128113: Incorrect display of facing overlay on transparent textures in solid mode
Clément Foucault suggested changes for blender/blender#128281 2024-09-30 14:31:49 +02:00
Fix #128164: Race condition in ShaderCreateInfo::finalize()

I agree with sergey and we should prioritize sanitizing the usage of this finalize function. See my inline comment about how I think we should do it.

Clément Foucault pushed to light-linking-no-resource-id at lateasusual/blender 2024-09-30 14:28:21 +02:00
e83f46233a Make format
b9bd3c6e13 Merge branch 'main' into light-linking-no-resource-id
d401b36509 GPU: Metal: Fix background render crash
5163af816d Fix: Geometry Nodes: propagate edit data through foreach zone
1b31a44935 Geometry Nodes: support inverse evaluation for Integer Math node for gizmos
Compare 46 commits »
Clément Foucault merged pull request blender/blender#128093 2024-09-30 14:27:41 +02:00
Overlay-Next: Add NURBS edit handles
Clément Foucault pushed to main at blender/blender 2024-09-30 14:27:41 +02:00
71098ce904 Overlay-Next: Add NURBS edit handles
Clément Foucault pushed to light-linking-no-resource-id at lateasusual/blender 2024-09-30 14:26:16 +02:00
Clément Foucault pushed to overlay-next-surf-handles at laurynas/blender 2024-09-30 14:23:51 +02:00
dc3b2fcda3 Merge branch 'main' into overlay-next-surf-handles
e40c9b414a Overlay-Next: Attribute viewer
412e07173f Fix #127243: Crash when viewing invalid images
a39a966328 Overlay-Next: Fix glitches with the grid
5c42dd3ae7 Overlay-Next: Fix wrong uniform size error
Compare 185 commits »
Clément Foucault pushed to main at blender/blender 2024-09-30 14:20:26 +02:00
d401b36509 GPU: Metal: Fix background render crash
Clément Foucault pushed to light-linking-no-resource-id at lateasusual/blender 2024-09-30 14:17:27 +02:00
6292c61368 Make format
7f69869573 Fix #128349: Right clicking a sculpt brush in tool settings crashes
398dd52ca2 GPv3: Join Operator
4cae2b83a2 Cleanup: Make format
beb81def3d Fix #128315: EEVEE: Uneven cryptomatte levels
Compare 38 commits »
Clément Foucault commented on pull request blender/blender#127514 2024-09-30 14:15:19 +02:00
EEVEE: Light & Shadow linking

Looks great!

Only one test case seems to be wrong. @lateasusual Can you take a look at it?

Capture d’écran 2024-09-30 à 14.11.44

Clément Foucault pushed to main at blender/blender 2024-09-30 13:55:24 +02:00
e40c9b414a Overlay-Next: Attribute viewer
Clément Foucault merged pull request blender/blender#127772 2024-09-30 13:55:24 +02:00
Overlay-Next: Attribute viewer
Clément Foucault pushed to main at blender/blender 2024-09-30 13:05:17 +02:00
a39a966328 Overlay-Next: Fix glitches with the grid
5c42dd3ae7 Overlay-Next: Fix wrong uniform size error
Compare 2 commits »
Clément Foucault commented on pull request blender/blender#127594 2024-09-30 12:58:06 +02:00
Overlay-Next: grid added to ShapeCache

So FYI. This allocate resolution * resolution * 6 amount of vertices with uninitialized memory. It does change the size of the container. So when you append to it you just increase this size without setting the already allocated data.