Block a user
Curves: Support View3DOverlay.display_handle property
Could you explicit what is a KNOT compared to a CONTROL_POINT inside a comment?
Fix #128113: Incorrect display of facing overlay on transparent textures in solid mode
I already did. 👍
Clément Foucault
pushed to light-linking-no-resource-id at lateasusual/blender
2024-09-30 14:40:35 +02:00
ec732631fc
Enable light_linking render test
Incorrectly displays texture transparency when face orientation is enabled
Fix #128113: Incorrect display of facing overlay on transparent textures in solid mode
Fix #128164: Race condition in ShaderCreateInfo::finalize()
I agree with sergey and we should prioritize sanitizing the usage of this finalize function. See my inline comment about how I think we should do it.
Clément Foucault
pushed to light-linking-no-resource-id at lateasusual/blender
2024-09-30 14:28:21 +02:00
e83f46233a
Make format
b9bd3c6e13
Merge branch 'main' into light-linking-no-resource-id
d401b36509
GPU: Metal: Fix background render crash
5163af816d
Fix: Geometry Nodes: propagate edit data through foreach zone
1b31a44935
Geometry Nodes: support inverse evaluation for Integer Math node for gizmos
Overlay-Next: Add NURBS edit handles
Clément Foucault
pushed to light-linking-no-resource-id at lateasusual/blender
2024-09-30 14:26:16 +02:00
dc3b2fcda3
Merge branch 'main' into overlay-next-surf-handles
e40c9b414a
Overlay-Next: Attribute viewer
412e07173f
Fix #127243: Crash when viewing invalid images
a39a966328
Overlay-Next: Fix glitches with the grid
5c42dd3ae7
Overlay-Next: Fix wrong uniform size error
Clément Foucault
pushed to light-linking-no-resource-id at lateasusual/blender
2024-09-30 14:17:27 +02:00
6292c61368
Make format
7f69869573
Fix #128349: Right clicking a sculpt brush in tool settings crashes
398dd52ca2
GPv3: Join Operator
4cae2b83a2
Cleanup: Make format
beb81def3d
Fix #128315: EEVEE: Uneven cryptomatte levels
Overlay-Next: Attribute viewer
a39a966328
Overlay-Next: Fix glitches with the grid
5c42dd3ae7
Overlay-Next: Fix wrong uniform size error
Overlay-Next: grid added to ShapeCache
So FYI. This allocate resolution * resolution * 6
amount of vertices with uninitialized memory. It does change the size of the container. So when you append to it you just increase this size without setting the already allocated data.