Block a user
Fix: Draw: Bounds usage
Maybe we can add something like Converting these bounds to #IsectBox will result if valid clip planes.
and the inverse for drw_bounds_corners_are_valid
pointing to drw_bounds_are_valid
.
Metal: Add support for parallel compilation and precompilation specialisation
I had to remove this and mtl_misc.hh
to make it compile.
Metal: Add support for parallel compilation and precompilation specialisation
In addition I noticed whilst testing that the base start up time for Blender no longer matches my original figures. The parallel compilation speed-ups are roughly the same…
EEVEE: Light & Shadow linking
You can just set the receiver_index
per surfel. There are already some padding there you can repurpose. But don't use uchar
there as it is an interface struct.
EEVEE: Light & Shadow linking
Wrap all this logic in a function bool light_linking_affects_receiver(uvec2 light_set, uchar receiver_index)
.
UV islands display issue - macOS Metal
Fix #126542 Fix UV Edge overlays in Metal
Curves: smooth handles