Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault created pull request blender/blender#130519 2024-11-19 13:51:44 +01:00
GPU: Move vertex format to enum class
Clément Foucault created branch gpu-vertex-format-cleanup in fclem/blender 2024-11-19 13:45:12 +01:00
Clément Foucault pushed to gpu-vertex-format-cleanup at fclem/blender 2024-11-19 13:45:12 +01:00
8e1012ed4b GPU: Move vertex format to enum class
Clément Foucault commented on pull request blender/blender#130493 2024-11-19 13:39:54 +01:00
Fix #130453: Handle empty drawing for GPv3 in Overlay Next

Yes that's what I meant.

Clément Foucault commented on pull request blender/blender#130336 2024-11-19 10:40:19 +01:00
Overlay-Next: Use submit_only

The goal was to commit using rebase. Use the rebase + fast forward option next time.

Clément Foucault commented on pull request blender/blender#130493 2024-11-19 10:38:24 +01:00
Fix #130453: Handle empty drawing for GPv3 in Overlay Next

This can be moved to DRW_cache_grease_pencil_weight_points_get and DRW_cache_grease_pencil_edit_points_get. I checked them when writing this code and it was not obvious that they could return nullptr.

Clément Foucault commented on pull request blender/blender#129395 2024-11-19 00:59:16 +01:00
WIP: Camera: Add Oblique projection support

@blender-bot package

Clément Foucault pushed to camera-oblique-projection at fclem/blender 2024-11-19 00:55:50 +01:00
c0317452e8 Fix Cycles depth of field for ortho / oblique
fa933ca44a Fix Cycles discrepancy
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Clément Foucault pushed to camera-oblique-projection at fclem/blender 2024-11-18 23:40:01 +01:00
dea9f638ff Fix UI naming for length
Clément Foucault commented on pull request blender/blender#129395 2024-11-18 23:36:21 +01:00
WIP: Camera: Add Oblique projection support

@blender-bot package

Clément Foucault pushed to camera-oblique-projection at fclem/blender 2024-11-18 23:32:51 +01:00
0e49b4dcb2 Add back polynomial fisheye in cycles
Clément Foucault pushed to camera-oblique-projection at fclem/blender 2024-11-18 23:10:42 +01:00
5d38aec3c7 Improve UI, add tooltips, change defaults, change property range and behavior
35b187bc0b Remove X and Y axis parameters and tweak UI
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Clément Foucault commented on pull request blender/blender#129395 2024-11-18 22:21:04 +01:00
WIP: Camera: Add Oblique projection support

I am pretty sure that as long as you don't need less than 90° between your X and Y axes, you can recreate the wider angles by tilting the view. And if you need less than 90° you can cheat by…

Clément Foucault pushed to main at blender/blender 2024-11-18 21:54:24 +01:00
eeeac09241 DRW: Update reference for pass_all_commands and manager_sync tests
Clément Foucault commented on pull request blender/blender#129395 2024-11-18 21:53:10 +01:00
WIP: Camera: Add Oblique projection support

Thanks for the feedback. I also agree that leaving only the Z axis parametrization should be enough. Then it will be the responsability of addons to make architechtural preset or parameters.

I…

Clément Foucault pushed to camera-oblique-projection at fclem/blender 2024-11-18 21:41:29 +01:00
37b3abceea Merge branch 'main' into camera-oblique-projection
eeeac09241 DRW: Update reference for pass_all_commands and manager_sync tests
dc653b94cc Cleanup: merge transform_data.hh into transform.hh
cc293577d6 Cleanup: Replace TRANSDATABASIC macro with explicit struct
1cc113dd5c Refactor: Transform - Remove the member 'TransData::ob'
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Clément Foucault pushed to main at blender/blender 2024-11-18 19:43:03 +01:00
8e8d21a8ca Fix #130456: GP Render engine crash due to C/C++ mix
Clément Foucault closed issue blender/blender#130456 2024-11-18 19:43:01 +01:00
Crash on files with Grease Pencil