Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on issue blender/blender#130464 2024-11-18 16:10:44 +01:00
Overlay: Speed-up grid drawing

I could also see the vertex count getting out of hand with longer clip ends and smaller grid scales.

IIRC the grids fades depending on their density. So the cost should be less than 1 vertex…

Clément Foucault pushed to main at blender/blender 2024-11-18 15:55:25 +01:00
376f896b1f Cleanup: Overlay-Next: Use same test for V3D everywhere
fb6188f658 Fix: Overlay-Next: Crash when changing workspace
cb1440b92f Fix: Overlay-Next: Wireframe does not update in sculpt mode
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Clément Foucault opened issue blender/blender#130464 2024-11-18 15:46:18 +01:00
Overlay: Speed-up grid drawing
Clément Foucault commented on pull request blender/blender#119243 2024-11-18 14:45:45 +01:00
Nodes: Add new shader for node sockets

Note that, eventually, this should be shared with the shader code so that we don't have to cast and maintain both sides.

Think about moving it to GPU_shader_shared.hh to ease further cleanups.

Clément Foucault pushed to main at blender/blender 2024-11-18 14:42:41 +01:00
906e770b15 Fix: Overlay-Next: Object wireframe draw type not drawing wireframe
Clément Foucault pushed to main at blender/blender 2024-11-18 14:35:48 +01:00
3cad71b03f Fix: Overlay-Next: Grid occluding overlays in wireframe mode
Clément Foucault pushed to select-drw-next at fclem/blender 2024-11-18 14:17:27 +01:00
5f8182c7b1 Merge branch 'main' into select-drw-next
fe76d267e3 Merge branch 'blender-v4.3-release'
a452e2d499 Fix #125559: Eraser does not find intersections at small scales
4d181e9470 RNA: Store PointerRNA as pointer in PropertyRNAOrID.
1c34e00ce1 Anim: draw prop as 'orange' when changed value with stashed Actions present
Compare 24 commits »
Clément Foucault suggested changes for blender/blender#130336 2024-11-18 13:51:45 +01:00
Overlay-Next: Use submit_only

I think this contains changes that are not directly related to the submit_only changes.

Clément Foucault closed issue blender/blender#130448 2024-11-18 12:53:20 +01:00
bug about model roughness rendering
Clément Foucault commented on issue blender/blender#130448 2024-11-18 12:53:14 +01:00
bug about model roughness rendering

Yes known limitation. We want to add dithering to the material data before quantization but that's for later.

Added task to #123505

Clément Foucault closed pull request blender/blender-manual#105030 2024-11-18 12:50:59 +01:00
EEVEE: Fix ambiguity about object light linking
4bcc411658 EEVEE: Fix ambiguity about object light linking
Clément Foucault pushed to blender-v4.3-release at blender/blender-manual 2024-11-18 12:43:56 +01:00
e806b605ac EEVEE: Fix ambiguity about object light linking
Clément Foucault created pull request blender/blender-manual#105030 2024-11-18 12:41:20 +01:00
EEVEE: Fix ambiguity about object light linking
Clément Foucault commented on issue blender/blender#130416 2024-11-18 12:33:51 +01:00
eevee light linking doesn't work with emission

Adding HDRI to light linking is also troublesome for EEVEE (as well as sky lights that Cycles is discussing). So I don't think this is possible in the near future.

Clément Foucault closed issue blender/blender#130416 2024-11-18 00:24:43 +01:00
eevee light linking doesn't work with emission
Clément Foucault commented on issue blender/blender#130416 2024-11-18 00:24:39 +01:00
eevee light linking doesn't work with emission

EEVEE doesn't consider emissive surfaces as direct lights. Thus they cannot be linked.

This is working as expected.

Clément Foucault pushed to main at blender/blender 2024-11-17 19:17:29 +01:00
1a96d73f52 Fix: DRW: PassSimple do not pass resource_id correctly
94d2a1e6a2 GPU: GLSL CPP stubs: Allow printf in code
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Clément Foucault closed issue blender/blender#130384 2024-11-17 19:17:26 +01:00
Overlay-Next: Broken multi-object edit mode