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New Eevee Rendering Volumetrics much Slower than Legacy
@rohan.stevenson you can try to upload it to a file sharing website and send me the link in private message on chat.blender.org . I am fclem
there.
Overlay-Next: Add base class for documentation
6157349e27
Implement interface class
b0b0bf245b
Use interface class
4665063a19
Merge branch 'main' into overlay-next-base-class
79b7bce125
Cleanup: Overlay-Next: Make armature method parameter consistent
084384ca46
Make most base class method optional
b5f11dc6e1
Cleanup: Overlay-Next: Make drawing functions name consistent
d9ab2d1598
Overlay-Next: Move view to local storage
12048170c9
Cleanup: Overlay-Next: Remove unused members
93bfc19ef9
Cleanup: Overlay-Next: Use convenience function for overlay flags
aa4ae8add4
Cleanup: Overlay-Next: Use convenience function for selection mode
Overlay-Next: Port missing Attribute viewer text
GPU: Texture Type Refactor
@pragma37 I think I misunderstood your comment. I think your concern is also about texture creation functions and their variants.
In this case we also want to be very explicit as there are also…
Fix: Overlay-Next: Visibility settings
Fix: Overlay-Next: Visibility settings
This looks like we need to split it into 3 different overlays.
Fix: Overlay-Next: Visibility settings
I don't find any reference in legacy code that checks for bounding box for drawing latices.
9b25c073b0
Add predraw
faf7a72777
Merge branch 'main' into overlay-next-base-class
68fa0a031c
Overlay-Next: Do not enable outline drawing for selection
f08979cb3f
Fix #130669: EEVEE: Filter Size of 0 doesn't result in sharp viewport if using pixel scaling
b8ace9331c
Grease Pencil: Add python tests for the
layer.frames
API
GPU: Texture Type Refactor
And we are not even taking texture dimensions or data types into account, so we won't have full compile-time safety anyway.
We are not aiming to put the everything in the type info. There is…