forked from blender/blender
Harley Acheson
a252833562
My misreading of the Microsoft BITMAPV5HEADER specification causes a shift of three pixels when transferring between applications using this format. This does not occur when moving within or between Blender instances. This PR just removes the incorrect 12-byte offset. Note that many applications prefer PNG transfers over DibV5 so testing this might be non-obvious. Pull Request: blender/blender#118417 |
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.. | ||
intern | ||
test | ||
CMakeLists.txt | ||
GHOST_C-api.h | ||
GHOST_IContext.hh | ||
GHOST_IEvent.hh | ||
GHOST_IEventConsumer.hh | ||
GHOST_ISystem.hh | ||
GHOST_ISystemPaths.hh | ||
GHOST_ITimerTask.hh | ||
GHOST_IWindow.hh | ||
GHOST_IXrContext.hh | ||
GHOST_Path-api.hh | ||
GHOST_Rect.hh | ||
GHOST_Types.h |