Ivan Cappiello icappiello
Ivan Cappiello commented on issue blender/blender#123105 2024-06-13 12:50:52 +02:00
Regression: Rigify rigs IK Heel are broken if opened in Blender 4.2

Weird. I did the same, and 4.2 and 4.3 work identically (exhibiting the broken rig behavior, with a straight/stretched leg), whereas 4.1 and earlier exhibit the intended rig behavior (with a…

Ivan Cappiello commented on issue blender/blender#123105 2024-06-13 12:12:46 +02:00
Regression: Rigify rigs IK Heel are broken if opened in Blender 4.2

Having said all that, I do acknowledge that although the change did fix a broken behavior, it is nevertheless a behavior that people were apparently accidentally relying on, and therefore there…

Ivan Cappiello commented on issue blender/blender#123105 2024-06-12 20:12:39 +02:00
Regression: Rigify rigs IK Heel are broken if opened in Blender 4.2

Ok i confirm copy rotation may have issues in local>local space. Here is a more cleaned up file for testing. I suspect something is broken in the constraint transform space

Ivan Cappiello commented on issue blender/blender#123105 2024-06-12 20:09:35 +02:00
Regression: Rigify rigs IK Heel are broken if opened in Blender 4.2

from a first inspection the issue is related to copy rotation constraint on MCH-heel.02_roll2.L. Blender seems tho handle this rotation very differently in blender 4.2. I'll try to reproduce…

Ivan Cappiello commented on issue blender/blender#123105 2024-06-12 01:03:44 +02:00
Regression: Rigify rigs IK Heel are broken if opened in Blender 4.2

@mod_moder please test 4.2. Files opened in 4.2 appears broken, but if you try to open them back in 4.1 the appear to work correctly. So the file is written correctly but for some reason blender…

Ivan Cappiello opened issue blender/blender#123105 2024-06-12 00:53:20 +02:00
Rigify rigs IK Heel are broken if opened in Blender 4.2
Ivan Cappiello commented on issue blender/blender-addons#105301 2024-06-06 09:19:36 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@dr.sybren seems to work fine on both horse and dog too. Those are the two rigs that have the modified limbs from that commit. Animation is correctly converted to pole and back and animation is…

Ivan Cappiello commented on issue blender/blender-addons#105301 2024-06-04 16:13:24 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@dr.sybren seems to work quite fine (at least on human). animation is correctly converted to pole vector and keyframes are retained,

since the issue seems to depend on bone lists, i'd suggest…

Ivan Cappiello commented on pull request blender/blender#121908 2024-05-20 09:47:59 +02:00
Anim: Deselect Keys before inserting new keys

The main issue with inserted keys auto-selection is that if you are using a keying set like whole character or whole character (selected bones only ) you will easily end up in a situation…

Ivan Cappiello commented on issue blender/blender#85750 2024-05-17 12:03:50 +02:00
Camera background movieclips are not visible if "Viewport Shading" is set to "Rendered"

@Jeroen-Bakker is this still on the table?

We are using this to take notes with grease pencil on our animations. It works fine in solid mode. But when viewport is set to material preview

Ivan Cappiello commented on issue blender/blender-addons#105301 2024-05-14 10:09:22 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@angavrilov thanks for digging in. any update on this?

Ivan Cappiello commented on issue blender/blender#121728 2024-05-14 10:04:01 +02:00
Crash when use "copy to selected" on some rigify type options

@ideasman42 @lichtwerk can confirm that 4.2.0 Alpha, branch: main, commit date: 2024-05-14 04:33, hash: 9320ee2a36b5`` is not affected by the issue (at least on the basic.super_copy rig type…

Ivan Cappiello commented on issue blender/blender#121728 2024-05-14 09:41:15 +02:00
Crash when use "copy to selected" on some rigify type options

@ideasman42 he is referring to rigify properties.

the procedure should require to have rigify add-on enabled.

so procedure is:

• enable rigify add-on • add a single bone • switch…

Ivan Cappiello reopened issue blender/blender#121740 2024-05-14 07:57:47 +02:00
Box Select in Armature edit mode erroneously select mirrored bones.
Ivan Cappiello closed issue blender/blender#121740 2024-05-14 07:57:12 +02:00
Box Select in Armature edit mode erroneously select mirrored bones.
Ivan Cappiello commented on issue blender/blender#121740 2024-05-14 07:57:08 +02:00
Box Select in Armature edit mode erroneously select mirrored bones.

I actually can't reproduce on latest 4.2 or 4.1 stable 🤔. Ubuntu 22.04 / NVIDIA 4070

This, in conjunction with the latest working version/os makes me think the issue could possibly be…

Ivan Cappiello opened issue blender/blender#121740 2024-05-13 15:27:02 +02:00
Box Select in Armature edit mode erroneously select mirrored bones.
Ivan Cappiello commented on issue blender/blender-addons#105301 2024-05-07 18:16:26 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@angavrilov seems that your help is needed here since you are the one and only maintainer of the rigify code. Answering, even just saying you have no time for that, would be nice. Any help about…

Ivan Cappiello commented on issue blender/blender-addons#105301 2024-05-06 16:44:41 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

Git-bisecting the Rigify add-on showed the culprit as 46590bb780 (review). It was a change by @Mets and reviewed by @icappiello . Would you guys like to dig into this?

@dr.sybren actually i…