Ivan Cappiello icappiello
Ivan Cappiello commented on issue blender/blender-addons#105301 2024-05-03 20:16:27 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@dr.sybren i guess you are talking about ik>fk with roll which i never actually used. So i never noticed.

In this case having an error is better than delete user data.

Probably we have to…

Ivan Cappiello commented on issue blender/blender-addons#105301 2024-05-02 09:41:53 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@angavrilov would you mind having a look at this? I marked as high priority since the issue may lead to data loss. @dr.sybren

Ivan Cappiello reopened issue blender/blender-addons#105301 2024-04-30 09:23:45 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes
Ivan Cappiello closed issue blender/blender-addons#105301 2024-04-30 09:12:08 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes
Ivan Cappiello commented on issue blender/blender-addons#105301 2024-04-30 09:12:07 +02:00
Rigify Apply Toggle Pole to Keyframes clears out IK keyframes

@Raymond-Luc can't reproduce the issue.

it actually works as intended. if you are using a rotational pole vector (default) the toggle reads "Off" and if you click on apply toggle to keyframe…

Ivan Cappiello commented on issue blender/blender-addons#105216 2024-03-19 09:13:53 +01:00
Rigify (ui.py) console error, expected str not float.

i can't replicate it in 4.0 MacOS with any non rigify rig. Can't test with ARP because i don't own it. Seems to me related to ARP in this case.

@PratikPB2123 @nacioss Can you please attach a…

Ivan Cappiello commented on pull request blender/blender#105574 2024-01-05 16:45:19 +01:00
UI: Updated Auto Keying Button Icon

I still think that with the current ui theme the red circle is not fitting in the general interface design. I personally find it really disturbing expecially in combination with the blue highlight…

Ivan Cappiello commented on issue blender/blender-addons#105075 2023-12-21 09:20:45 +01:00
Rigify "Upgrade metarig" button not working on non Human (meta-rig) metarigs

@angavrilov can you please give some more info about how this should work?

Ivan Cappiello commented on pull request blender/blender-addons#104998 2023-11-16 12:12:33 +01:00
WIP: Rigify - modifier keys on Rig Layers buttons

Seems quite an improvement to me.

But since I am using an operator instead of a property, the ability to show/hide multiple layers at once with drag click is lost. So I implemented the old…

Ivan Cappiello commented on issue studio/blender-studio-tools#155 2023-10-31 14:59:49 +01:00
Blender Kitsu: Custom UI Drawing Broken in Blender 4.0+

Thanks @TinyNick! Is it possible to tag blender/blender#114285 for backport on 3.6lts? Our pipeline is not yet on 4.0

Ivan Cappiello commented on pull request blender/blender#113138 2023-10-12 10:50:07 +02:00
Anim: Align new bones with the world axes

Thank @dr.sybren for taking care of this. I was so used to it that never questioned why it was like that. This would solve more than one issue with unexperienced users. Doesn't make sense to me…

Ivan Cappiello commented on issue blender/blender#112943 2023-10-09 15:54:12 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

• Rigger: has "unify" enabled, so no way to set the selected/active color of the bones. Creates a rig & changes bone colors. • Animator: has "unify" disabled, and will see whatever the…

Ivan Cappiello commented on issue blender/blender#112943 2023-10-09 09:41:17 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

@dr.sybren

That doesn't answer my question. I'm thinking of this situation (like I describe above as well):

Rigger: has "unify" enabled, so no way to set the selected/active color of the…

Ivan Cappiello commented on issue blender/blender#112943 2023-10-04 11:55:14 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

@dr.sybren suppose these are the questions. If you find my answers are not in the post, I'll try to summarize them here.

What I'm still wondering about is what this option would do to the…

Ivan Cappiello commented on issue blender/blender#112943 2023-10-04 11:46:06 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

@dr.sybren i think we are not looking at the whole picture, or at least we both have a different one in mind.

I'd start form looking at how blender 3.6lts works:

  • You have 4 bones, you can…
Ivan Cappiello commented on issue blender/blender#112943 2023-10-02 22:34:48 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

@dr.sybren even if i like your approach of keeping it simple, i also think this could be too restrictive for some users. If your intent is just either have an unified active/selected color or let…

Ivan Cappiello commented on issue blender/blender#112943 2023-10-01 10:21:53 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

@Mets i have updated the description including a visual explaination of the general issue, and both the possible solutions with some ui mockups.

Ivan Cappiello commented on issue blender/blender#112943 2023-09-29 08:55:48 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

I think you are right.

My first approach was probably too much oriented to minor changes rather than rethink the mai n workflow. Also, after the meeting, I think the description doesn't help…

Ivan Cappiello commented on issue blender/blender#112635 2023-09-27 12:30:24 +02:00
Proposal: New Bone Color Presets

Regarding the use of brightness for selection: is it possible to ensure the colors have exactly the same visual brightness? And not in just the max channel values, but what you actually see on…

Ivan Cappiello commented on issue blender/blender#112943 2023-09-27 11:36:34 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

I had a random crazy idea: would an arbitrary blend between the default selected/active and the per-bone make any sense? Like, basically, a literal slider that would do mix(bone, default,…