- Director | Head of Animation at MAD Entertainment
- https://www.madentertainment.it
- Joined on
2016-06-24
@dr.sybren i guess you are talking about ik>fk with roll
which i never actually used. So i never noticed.
In this case having an error is better than delete user data.
Probably we have to…
@angavrilov would you mind having a look at this? I marked as high priority since the issue may lead to data loss. @dr.sybren
@Raymond-Luc can't reproduce the issue.
it actually works as intended. if you are using a rotational pole vector (default) the toggle reads "Off" and if you click on apply toggle to keyframe…
i can't replicate it in 4.0 MacOS with any non rigify rig. Can't test with ARP because i don't own it. Seems to me related to ARP in this case.
@PratikPB2123 @nacioss Can you please attach a…
I still think that with the current ui theme the red circle is not fitting in the general interface design. I personally find it really disturbing expecially in combination with the blue highlight…
@angavrilov can you please give some more info about how this should work?
Seems quite an improvement to me.
But since I am using an operator instead of a property, the ability to show/hide multiple layers at once with drag click is lost. So I implemented the old…
Thanks @TinyNick! Is it possible to tag blender/blender#114285 for backport on 3.6lts? Our pipeline is not yet on 4.0
Thank @dr.sybren for taking care of this. I was so used to it that never questioned why it was like that. This would solve more than one issue with unexperienced users. Doesn't make sense to me…
• Rigger: has "unify" enabled, so no way to set the selected/active color of the bones. Creates a rig & changes bone colors. • Animator: has "unify" disabled, and will see whatever the…
That doesn't answer my question. I'm thinking of this situation (like I describe above as well):
Rigger: has "unify" enabled, so no way to set the selected/active color of the…
@dr.sybren suppose these are the questions. If you find my answers are not in the post, I'll try to summarize them here.
What I'm still wondering about is what this option would do to the…
@dr.sybren i think we are not looking at the whole picture, or at least we both have a different one in mind.
I'd start form looking at how blender 3.6lts works:
- You have 4 bones, you can…
@dr.sybren even if i like your approach of keeping it simple, i also think this could be too restrictive for some users. If your intent is just either have an unified active/selected color or let…
@Mets i have updated the description including a visual explaination of the general issue, and both the possible solutions with some ui mockups.
I think you are right.
My first approach was probably too much oriented to minor changes rather than rethink the mai n workflow. Also, after the meeting, I think the description doesn't help…
Regarding the use of brightness for selection: is it possible to ensure the colors have exactly the same visual brightness? And not in just the max channel values, but what you actually see on…
I had a random crazy idea: would an arbitrary blend between the default selected/active and the per-bone make any sense? Like, basically, a literal slider that would do mix(bone, default,…