- Director | Head of Animation at MAD Entertainment
- https://www.madentertainment.it
- Joined on
2016-06-24
@dr.sybren, @Mets proposal lgtm. To be clear i am working on a different thing as long as i can see. I were suggesting to change the actual behavuour of active/selected by unifying those in the…
@PratikPB2123 as i commented above, in my opinion this sample should be removed. The current rigify maintainer i beleive is @angavrilov so it has to be techincally done by him or maybe @nathanvegd…
I can check next week. @iss any progress?
@iss seems at this point Mac related. @ChengduLittleA couldn't reproduce, that's why we asked @mano-wii to double check on mac-os and he confirmed already
@mano-wii can you please confirm the issue on your side?
@icappiello dude where's the blend 😅 (the
viewportRenderAnimation_bug.blend
in the top of the thread doesn't have anim/edit scene)
hey @ChengduLittleA just redownloaded it and it has all…
i believe experimental.super_chain rig should be removed from master. We used it in the studio for a very long time but since @angavrilov added the skin types (which were designed to better…
seems that the simplified file i created to reproduce the issue, on reopening was working. So i came back to my original file. This file contains two scenes:
• anim - a simple 3D scene with a…
@ChengduLittleA yes, downloaded the latest nightly and seems fixed. still 3.5.1 seems affected. Probably the fix should be back ported. Will update description accordingly.
@angavrilov this seems something that you should have a look too. it seems to happen only when a rig contains a rigify space switching enabled sub-rig (basic pivot, limbs, spine)
My worry with it being that grey/faded it looks like it can't be clicked vs. off, if you have the white circle the same brightness as the play buttons, full white then it doesn't look disabled/un…
as followup to A&R meeting i am uploading the image as reference for the normalize overlays.
General idea is having vertical limits less opaque.
that makes sense to me.
npr shading would for sure benefit that!
Atm the only valuable workfolw we have found is putting a lot of properties on a bone of the rig that drive all the variables in the shader node. That's…
I think maybe @icappiello would have an insight re NPR needs. Also, pinging @Mets as the resident rigger. 🙂
i dob't think i get the full picture if this task. For sure NPR is a technique…
if we agree on the change i'd suggest to add it also to the backport list for 3.3lts
How about we include the filtering hint:
"Enables the intersections detected between all objects contained in the scene to be drawn in this lineart, use collection intersection mask…