Ivan Cappiello icappiello
Ivan Cappiello opened issue blender/blender#112943 2023-09-27 09:58:06 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default
Ivan Cappiello commented on issue blender/blender#112635 2023-09-21 12:23:56 +02:00
Proposal: New Bone Color Presets

@dr.sybren, @Mets proposal lgtm. To be clear i am working on a different thing as long as i can see. I were suggesting to change the actual behavuour of active/selected by unifying those in the…

Ivan Cappiello commented on issue blender/blender-addons#104535 2023-08-11 09:12:22 +02:00
Rigify - Experimental Rigs - experimental.super_chain (deletes other samples within rig object when added)

@PratikPB2123 as i commented above, in my opinion this sample should be removed. The current rigify maintainer i beleive is @angavrilov so it has to be techincally done by him or maybe @nathanvegd…

Ivan Cappiello commented on issue blender/blender#107726 2023-07-11 15:04:27 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

I can check next week. @iss any progress?

Ivan Cappiello commented on issue blender/blender#107726 2023-06-28 16:12:23 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

@iss seems at this point Mac related. @ChengduLittleA couldn't reproduce, that's why we asked @mano-wii to double check on mac-os and he confirmed already

Ivan Cappiello commented on issue blender/blender#107726 2023-06-07 10:37:21 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

@mano-wii can you please confirm the issue on your side?

Ivan Cappiello commented on issue blender/blender#107726 2023-05-09 14:30:31 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

@icappiello dude where's the blend 😅 (the viewportRenderAnimation_bug.blendin the top of the thread doesn't have anim/edit scene)

hey @ChengduLittleA just redownloaded it and it has all…

Ivan Cappiello commented on issue blender/blender-addons#104535 2023-05-09 12:22:53 +02:00
Rigify - Experimental Rigs - experimental.super_chain (deletes other samples within rig object when added)

i believe experimental.super_chain rig should be removed from master. We used it in the studio for a very long time but since @angavrilov added the skin types (which were designed to better…

Ivan Cappiello commented on issue blender/blender#107726 2023-05-09 09:49:53 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

seems that the simplified file i created to reproduce the issue, on reopening was working. So i came back to my original file. This file contains two scenes:

• anim - a simple 3D scene with a…

Ivan Cappiello commented on issue blender/blender#107726 2023-05-08 10:55:46 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

@ChengduLittleA yes, downloaded the latest nightly and seems fixed. still 3.5.1 seems affected. Probably the fix should be back ported. Will update description accordingly.

Ivan Cappiello opened issue blender/blender#107726 2023-05-08 09:49:43 +02:00
VSE: view > sequence render animation (buy.ops.render.opengl) ignoring scene start frame
Ivan Cappiello commented on issue blender/blender#106801 2023-04-11 13:15:17 +02:00
Assigned action is lost if file is saved while in NLA tweaking mode on a linked object with linked animation data

@angavrilov this seems something that you should have a look too. it seems to happen only when a rig contains a rigify space switching enabled sub-rig (basic pivot, limbs, spine)

Ivan Cappiello commented on pull request blender/blender#105574 2023-04-02 12:11:50 +02:00
UI: Updated Auto Keying Button Icon

My worry with it being that grey/faded it looks like it can't be clicked vs. off, if you have the white circle the same brightness as the play buttons, full white then it doesn't look disabled/un…

Ivan Cappiello commented on pull request blender/blender#106302 2023-03-30 19:06:05 +02:00
Animation: Graph Editor - grey out area outside of normalization range

as followup to A&R meeting i am uploading the image as reference for the normalize overlays.

General idea is having vertical limits less opaque.

Ivan Cappiello commented on issue blender/blender#105407 2023-03-09 12:44:37 +01:00
Improvement ideas for using Driver Context Properties to access scene custom properties

npr shading would for sure benefit that!

Atm the only valuable workfolw we have found is putting a lot of properties on a bone of the rig that drive all the variables in the shader node. That's…

Ivan Cappiello commented on issue blender/blender#105407 2023-03-09 11:49:07 +01:00
Improvement ideas for using Driver Context Properties to access scene custom properties

I think maybe @icappiello would have an insight re NPR needs. Also, pinging @Mets as the resident rigger. 🙂

i dob't think i get the full picture if this task. For sure NPR is a technique…

Ivan Cappiello commented on pull request blender/blender#104767 2023-02-15 15:52:01 +01:00
LineArt: UI hint for using intersection filtering

if we agree on the change i'd suggest to add it also to the backport list for 3.3lts

Ivan Cappiello commented on pull request blender/blender#104767 2023-02-15 09:49:20 +01:00
LineArt: UI hint for using intersection filtering

How about we include the filtering hint:

"Enables the intersections detected between all objects contained in the scene to be drawn in this lineart, use collection intersection mask…