Campbell Barton ideasman42
  • Australia
  • Joined on 2005-01-30
Campbell Barton commented on issue blender/blender#103999 2023-02-08 10:16:42 +01:00
Crash on launch under Wayland + NVIDIA

This looks to be a known error in NVIDIA-wgl-wayland which has been fixed in v1.10.0, whereas your running v 1.1.9

See: https://github.com/NVIDIA/egl-wayland/issues/41#issuecomment-1235546327

Campbell Barton commented on issue blender/blender#104387 2023-02-08 09:24:25 +01:00
extrusion and bevel values have no effect in certain splines

@Zombie it seems the attached file was saved in Blender 3.4x. Could you link the version of this file that loads correctly in Blender 3.3x?

Campbell Barton pushed to main at blender/blender-dev-tools 2023-02-08 09:12:07 +01:00
6a627cf37f Cleanup: rename blacklist to the more descriptive paths_exclude
Campbell Barton commented on issue blender/blender#103913 2023-02-08 07:33:15 +01:00
Triangulate faces sometimes produces degenerate triangle faces

@deadpin committed a fix however this is an edge case, had there been significant down-sides or slow-downs to avoiding the case in this report, then I think it would be reasonable to close. Even…

Campbell Barton pushed to main at blender/blender 2023-02-08 07:11:17 +01:00
d781e52ee0 Cleanup: use enum literals, order likely case first in polyfill_2d
09eb4fe19a Fix #103913: Triangulate sometimes creates degenerate triangles
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Campbell Barton closed issue blender/blender#103913 2023-02-08 07:11:17 +01:00
Triangulate faces sometimes produces degenerate triangle faces
Campbell Barton pushed to main at blender/blender-dev-tools 2023-02-08 03:38:04 +01:00
510b54033a code_clean: support passing in multiple edit arguments at once