abuse | ||
access | ||
assets_shared@9d428a82a5 | ||
blender_extensions | ||
common | ||
constants | ||
emails | ||
extensions | ||
files | ||
playbooks | ||
public/media | ||
ratings | ||
releases | ||
reviewers | ||
stats | ||
teams | ||
users | ||
.eslintignore | ||
.eslintrc.js | ||
.gitignore | ||
.gitmodules | ||
.pre-commit-config.yaml | ||
deploy.sh | ||
logo-source.svg | ||
manage.py | ||
pyproject.toml | ||
README.md | ||
requirements_dev.txt | ||
requirements_prod.txt | ||
requirements.txt | ||
setup.cfg | ||
utils.py |
Blender Extensions
Blender Extensions platform, heavily inspired by Mozilla's https://github.com/mozilla/addons-server.
Requirements
- Python 3.10
Development
Extra requirements
virtualenv
Setup
Checkout Blender Web Assets submodule first:
git submodule update --init --recursive
Create and activate a virtual environment using your favourite method, e.g.
virtualenv .venv -p python
source .venv/bin/activate
Install required packages:
pip install -r requirements_dev.txt
Create the database tables and load some basic data to work with using the following commands:
./manage.py migrate
./manage.py loaddata **/fixtures/*.json
It's also possible to generate fake add-on data using the following command:
./manage.py generate_fake_data
Run development server
./manage.py runserver 8111
Update /etc/hosts
to point to extensions.local
, e.g.:
127.0.0.1 extensions.local
Now http://extensions.local:8111 should be ready to work with and it should be possible to
log into http://extensions.local:8111/admin/ with admin
/admin
.
Blender ID
All the configuration of this web app is done via environment variables
(there's only one settings.py
regardless of an environment).
Blender Extensions, as all other Blender web services, uses Blender ID. To configure OAuth login, first create a new OAuth2 application in Blender ID with the following settings:
- Redirect URIs:
http://extensions.local:8111/oauth/authorized
- Client type: "Confidential";
- Authorization grant type: "Authorization code";
- Name: "Blender Extensions Dev";
Then copy client ID and secret and save them as BID_OAUTH_CLIENT
and BID_OAUTH_SECRET
into a .env
file:
export BID_OAUTH_CLIENT=<CLIENT ID HERE>
export BID_OAUTH_SECRET=<SECRET HERE>
Run the dev server using the following command:
source .env && ./manage.py runserver 8111
Webhook
Blender Extensions can receive account modifications such as badge updates via a webhook, which has to be configured in Blender ID admin separately from the OAuth app.
In Admin › Blender-ID API › Webhooks click Add Webhook
and set the following:
- Name: "Blender Extensions Dev";
- URL:
http://extensions.local:8111/webhooks/user-modified/
; - App: choose the app created in the previous step;
Then copy webhook's secret into the .env
file as BID_WEBHOOK_USER_MODIFIED_SECRET
:
export BID_WEBHOOK_USER_MODIFIED_SECRET=<WEBHOOK SECRET HERE>
N.B.: the webhook view delegates the actual updating of the user profile to a background task, so in order to see the updates locally, start the processing of tasks using the following:
source .env && ./manage.py process_tasks
Blender ID and staging/production
The above steps use local development setup as example.
For staging/production the steps are the same, the only differences being
the names of the app and the webhook,
and http://extensions.local:8111
being replaced with the appropriate base URL.
Pre-commit hooks
Make sure to enable pre-commit hooks after installing requirements from requirements_dev.txt
:
pre-commit install
This will enable formatting pre-commit checks for Django templates, Python and JS modules.
Testing
To simply run the test suit use
./manage.py test
To run tests and generate a coverage report use
coverage run manage.py test && coverage html
and then open htmlcov/index.html
with your favourite browser.
Deploy
See playbooks.
Feature Flags
At the moment there are the following feature flags:
is_alpha
is_beta
To create them run
./manage.py waffle_switch --create is_alpha on
./manage.py waffle_switch --create is_beta off
They can optionally be setup on the deployment platform to set the release stage of the site. These settings will be removed once the site is officially launched.