SEQ_TYPE_SOUND_HD
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I have created test file in 2.49, and it loads correctly in 4.0. Haven't checked why it works yet, can do tomorrow only.
SEQ_TYPE_SOUND_HD
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I have looked at occurences, and there is no versioning apart from this piece of code, that as you said, shouldn't work. Will have to create old file to see how this behaves in practice.
Can you make a screen recording? I would assume that there would be a "terminal" window open somewhere.
I guess easiest way would be to check if this happens when you run blender-launcher.exe
,…
@Christopher-Tyler can you attach .blend file that is crashing? does it crash at the same frame every time?
Indeed C operators do not use RNA system to change operator values, so msgbus notification will not be triggered. Closing, since this is documented limitation.
I am not sure whether we do support WSL, but I would assume it's the same as with VM's - they are not officially supported. Please also run blender-softwaregl
to see if issue is still there. If…
I think there was similar report, but perhaps for different outliner feature. Closest I was able to find is #101802. In any case outliner often does things differently things than operators in 3D…
This does not seem to be issue with mixing of normals, since even if I rotate the displacement texture, it still produces horizontal/vertical lines. When displacement texture is substituted with…
I would like to somehow close the investigation into this, and I am not sure, that repro steps from scratch will be possible, so I will close this issue and mention findings from this conversation…
I think I can reproduce with Magic Mouse. There is lag, but only when scrolling from top down.
Can't reproduce on Operating system: macOS-13.4-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2
Yes, that is correct. Just to clarify, the reason for deprecation is that hold splitting uses strip offsets that work in specific way, and strips have too many offsets as is. Since freeze frame…
You can send it to richard@blender.org, but signing NDA is a bit useless. I would still have to share files with other developers, unless I manage to recreate the issue from scratch.
Moving the mesh introduces larger floating point errors that introduce this noise into mesh. As far as solver is concerned, the piece of cloth is so stiff and flat, that it supports itself. The…