Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on pull request blender/blender#111135 2023-08-15 15:52:57 +02:00
Cleanup/Fix VSE readfile code, fully deprecate SEQ_TYPE_SOUND_HD.

I have created test file in 2.49, and it loads correctly in 4.0. Haven't checked why it works yet, can do tomorrow only.

Richard Antalik commented on pull request blender/blender#111135 2023-08-15 15:34:15 +02:00
Cleanup/Fix VSE readfile code, fully deprecate SEQ_TYPE_SOUND_HD.

I have looked at occurences, and there is no versioning apart from this piece of code, that as you said, shouldn't work. Will have to create old file to see how this behaves in practice.

Richard Antalik commented on issue blender/blender#110280 2023-08-15 08:10:28 +02:00
Blender App on exit closes main window, but process remains in task manager

Can you make a screen recording? I would assume that there would be a "terminal" window open somewhere.

I guess easiest way would be to check if this happens when you run blender-launcher.exe,…

Richard Antalik closed issue blender/blender#110298 2023-08-15 08:06:16 +02:00
OptiX does not work (flatpak-only)
Richard Antalik commented on issue blender/blender#110298 2023-08-15 08:06:14 +02:00
OptiX does not work (flatpak-only)

Closing issue here, since it is reported at distributor.

Richard Antalik commented on issue blender/blender#110314 2023-08-15 08:03:31 +02:00
Crash when rendering animation

@Christopher-Tyler can you attach .blend file that is crashing? does it crash at the same frame every time?

Richard Antalik closed issue blender/blender#110383 2023-08-15 08:00:27 +02:00
Palette doesn't work with msgbus
Richard Antalik commented on issue blender/blender#110383 2023-08-15 08:00:24 +02:00
Palette doesn't work with msgbus

Indeed C operators do not use RNA system to change operator values, so msgbus notification will not be triggered. Closing, since this is documented limitation.

Richard Antalik commented on issue blender/blender#110636 2023-08-15 07:45:42 +02:00
Incorrect gizmos drawing in view3d on wsl(ubuntu)

I am not sure whether we do support WSL, but I would assume it's the same as with VM's - they are not officially supported. Please also run blender-softwaregl to see if issue is still there. If…

Richard Antalik commented on issue blender/blender#110750 2023-08-15 07:39:43 +02:00
Clearing library overrides from the object menu differs from the outliner

I think there was similar report, but perhaps for different outliner feature. Closest I was able to find is #101802. In any case outliner often does things differently things than operators in 3D…

Richard Antalik commented on issue blender/blender#110886 2023-08-15 07:16:49 +02:00
Displacement distorts textures

This does not seem to be issue with mixing of normals, since even if I rotate the displacement texture, it still produces horizontal/vertical lines. When displacement texture is substituted with…

Richard Antalik closed issue blender/blender#109804 2023-08-15 05:57:56 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.
Richard Antalik commented on issue blender/blender#109804 2023-08-15 05:57:54 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

I would like to somehow close the investigation into this, and I am not sure, that repro steps from scratch will be possible, so I will close this issue and mention findings from this conversation…

Richard Antalik commented on issue blender/blender#110770 2023-08-15 05:51:59 +02:00
UNWrap too many different kind bug.

I also only see issues, that are already reported.

Richard Antalik commented on issue blender/blender#110898 2023-08-15 05:24:59 +02:00
Text Editor scrolling lag, macOS Metal backend

I think I can reproduce with Magic Mouse. There is lag, but only when scrolling from top down.

Richard Antalik commented on issue blender/blender-addons#104716 2023-08-15 05:20:51 +02:00
Material Library - Blender 3.6 hangs mac forever

Can't reproduce on Operating system: macOS-13.4-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

Richard Antalik commented on issue blender/blender#110835 2023-08-15 05:03:21 +02:00
VSE: Blade tool in Hard mode performs a Soft split (+ UI inconsistencies)

Yes, that is correct. Just to clarify, the reason for deprecation is that hold splitting uses strip offsets that work in specific way, and strips have too many offsets as is. Since freeze frame…

Richard Antalik commented on issue blender/blender#110749 2023-08-15 04:51:25 +02:00
Blender is extremely crash happy with linked overriden objects

You can send it to richard@blender.org, but signing NDA is a bit useless. I would still have to share files with other developers, unless I manage to recreate the issue from scratch.

Richard Antalik closed issue blender/blender#111013 2023-08-14 10:59:27 +02:00
Cloth simulation does not work for a basic plane, having some specific location values.
Richard Antalik commented on issue blender/blender#111013 2023-08-14 10:59:25 +02:00
Cloth simulation does not work for a basic plane, having some specific location values.

Moving the mesh introduces larger floating point errors that introduce this noise into mesh. As far as solver is concerned, the piece of cloth is so stiff and flat, that it supports itself. The…