Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik pushed to main at blender/blender 2023-08-11 08:04:30 +02:00
4ad04c9501 Fix #110727: VSE relative paths do not work with linked scenes
Richard Antalik closed issue blender/blender#110727 2023-08-11 08:04:29 +02:00
Linking Scenes in the Sequencer does not work if the linked file uses relative paths.
Richard Antalik commented on issue blender/blender#109932 2023-08-11 07:28:08 +02:00
VSE: Some "Select Grouped" operators don't work as expected

@Matthew-Hinson That description is quite correct, In theory, the "effect chain" can be quite wild (transitions bring other strips into play), in practice probably never is. I believe, that…

Richard Antalik commented on issue blender/blender#109943 2023-08-11 07:16:34 +02:00
imported scenes in video sequencer, don't use the scenes own dimensions

This is technically by design, even though I am not happy with current state. I had a patch to address this issue, but it hasn't been accepted, so I need to propose a design first, but this is not…

Richard Antalik commented on issue blender/blender#110878 2023-08-11 07:09:50 +02:00
VSE: Frame Rate Base Rounding Leads To Vid / Audio Strips Out Of Sync by 1 Frame

Can you clarify whether the issue is, that imported movie is 1 frame shorter than expected, or the issue is, that older files are now somewhat offset?

As far as AV sync goes, alignment should…

Richard Antalik commented on issue blender/blender#110976 2023-08-11 06:59:51 +02:00
VSE: Artifacts in histogram (NVIDIA)

I have stepped through debugger and I see UI_ThemeClearColor() is called so this is probably different issue, maybe driver related. @Jeroen-Bakker can you check if you can reproduce and if the…

Richard Antalik commented on issue blender/blender#110976 2023-08-11 06:32:05 +02:00
VSE: Artifacts in histogram (NVIDIA)

I can't reproduce with NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 526.98

Could be similar to issue where no background was drawn so memory was uninitialized and that…

Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-11 06:05:15 +02:00
c831cf1c94 Revert recent changes set speed operator
Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-11 05:10:34 +02:00
aa4677b0b4 Polish current changes
Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-11 04:46:33 +02:00
2569caad3b Rename few missed occurences
Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-11 04:04:58 +02:00
31a749976e Clang-format
029bdd494e Rename DNA
27ecc77c99 Rename handle -> key
Compare 3 commits »
Richard Antalik commented on pull request blender/blender#109044 2023-08-09 08:06:05 +02:00
VSE: Improve retiming UI

@blender-bot package

Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-09 08:03:18 +02:00
4d1ab34b02 Fix selection saving and memory leaks
Richard Antalik commented on pull request blender/blender#109044 2023-08-09 06:58:39 +02:00
VSE: Improve retiming UI

@blender-bot package

Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-09 06:58:12 +02:00
48ecf7bfd9 Fix selection madness
742650a650 Fix crash due to array reallocation
Compare 2 commits »
Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-09 04:30:46 +02:00
cd2c1a1d2a Forgot to add file
Richard Antalik pushed to retiming-gizmos2 at iss/blender 2023-08-09 04:16:28 +02:00
791b4a7bb1 Cleanup
356f7fbe1b Remove retiming gizmos
c4ea9a8019 Merge branch 'main' into retiming-gizmos2
5f0a8759b0 VSE: Improve drawing of strip title and preview
04a07d5e08 Fix #110821: Tracker resizing with S+S also resizes search area
Compare 1182 commits »
Richard Antalik merged pull request blender/blender#109472 2023-08-07 21:35:54 +02:00
VSE: Changes to strip title and preview drawing
Richard Antalik pushed to main at blender/blender 2023-08-07 21:35:52 +02:00
5f0a8759b0 VSE: Improve drawing of strip title and preview
Richard Antalik commented on issue blender/blender#110729 2023-08-07 19:09:01 +02:00
Regression: Unwrap angle based fails with seams.

you can git checkout sha1-of-your-choice to switch to earlier state. But there is chance it won't compile due to library updates if you go too much into past. make lite could help then.