Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#110727 2023-08-03 03:59:02 +02:00
Linking Scenes in the Sequencer does not work if the linked file uses relative paths.

I have fixed similar issue for movies, so should be easy with images too. Will check tomorrow.

Richard Antalik commented on issue blender/blender#110729 2023-08-03 03:48:54 +02:00
Regression: Unwrap angle based fails with seams.

I can't reproduce the issue here. Does it fail with seams anywhere? or do they have to be marked in a particular way? if so please provide .blend file.

Richard Antalik commented on issue blender/blender#110737 2023-08-03 03:09:30 +02:00
The slider option when clicking on the weight paint side menu "vertex weights" does not work.

I can reproduce in 3.6, but not in 4.0. I may bisect fix, but only tomorrow, since my motherboard is dead.

Richard Antalik commented on issue blender/blender#110483 2023-08-03 02:56:52 +02:00
Slow performance importing USD scene with many objects sharing the same basename

@mont29 Do you think, this is something that can be resolved easily?

Richard Antalik commented on issue blender/blender#107726 2023-08-03 02:02:44 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

On further inspection, BKE_sound_scene_playing() does return -1 on Windows but on Mac it returns 0. This is because different synchronizer class is used - DefaultSynchronizer vs `CoreAudioSynch…

Richard Antalik commented on issue blender/blender#107726 2023-08-03 01:36:40 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

From what I gathered, the issue is, that BKE_sound_sync_scene() does not return NaN as soon as you change the frame. The function intentionally returns NaN when G.is_rendering is set.…

Richard Antalik commented on issue blender/blender#107726 2023-08-02 03:51:47 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

So far I have identified, that error happens in wm_event_do_handlers():

          if (is_playing_sound == 0) {
            const double time = BKE_sound_sync_scene(scene_eval);
       …
Richard Antalik commented on issue blender/blender#109804 2023-08-02 02:21:15 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

I understand, that the issue is present in the file, but I would still like to have steps to reproduce it from scratch. Especially since I am not able to.

AutoRig Pro creator I was thinking…

Richard Antalik commented on issue blender/blender#107726 2023-08-02 02:17:21 +02:00
VSE: view > sequence render animation (bpy.ops.render.opengl) ignoring scene start frame

I can indeed reproduce this, but only on Mac machine. Will check why this happens.

Richard Antalik commented on issue blender/blender#109719 2023-08-02 01:58:29 +02:00
only one Light group can be afftected by world lights although all Light links are affected

Thanks for file. As far as I understand this, it's not that light group is affected by world, but the world belongs to a light group. Since any light can belong to only one light group, I don't…

Richard Antalik commented on issue blender/blender#109758 2023-08-02 01:20:12 +02:00
blender crash when applying simple procedural shader editor in evee when display in material or render preview

Not sure what the issue is. It works here.

Maybe this file will help, but not sure what are it's dependencies https://github.com/pal1000/mesa-dist-win/blob/master/bin/fix-libvulkan-1.dll-missin

Richard Antalik commented on issue blender/blender#109804 2023-08-02 01:03:21 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

I am not sure if I can reproduce the issue with persistent data. Can you provide steps to reproduce? I had to add camera ro be able to render anything, but then switching to pose mode works as…

Richard Antalik commented on pull request blender/blender#109044 2023-08-02 00:52:55 +02:00
VSE: Improve retiming UI

This patch does not draw "needles" anymore. But in any case, I would rather not use top of strips for drawing retiming stuff.

Richard Antalik commented on issue blender/blender#110635 2023-08-02 00:41:47 +02:00
VSE: confusing strip color manipulation

I definitele wouldn't mind contributions in this area. If you need any help, feel free to ask here or on blender.chat platform(same handle).

I would encourage you to follow https://wiki.blender.…

Richard Antalik commented on issue blender/blender#109804 2023-08-02 00:33:05 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

Thanks for new report and investigation. If I understand correctly, the issue is that when you render some frame, then switch to pose mode, it will cause armature to be in state of last rendered…

Richard Antalik commented on issue blender/blender#82094 2023-08-02 00:14:36 +02:00
VSE: Differences in byte vs float color processing with some blend modes

@Ha_Lo I am not sure what I should expect in "similar scenario". Sequencer template already uses sRGB space for movies and processing.

This report is already confirmed, but I am unable to…

Richard Antalik commented on issue blender/blender#110205 2023-08-01 23:44:11 +02:00
vse separate image after import not working

Added recent commits

Richard Antalik commented on pull request blender/blender#109472 2023-07-31 23:03:37 +02:00
VSE: Changes to strip title and preview drawing

Looks good, so I accept, but if you can, please fix conflict in versioning_userdef.cc. I could fix it too, but we are encouraged to merge patches directly from this site.

Richard Antalik pushed to main at blender/blender 2023-07-31 22:29:59 +02:00
61ee554e3f Fix #110333: Sound strip length not correct when opening old file