I have fixed similar issue for movies, so should be easy with images too. Will check tomorrow.
I can't reproduce the issue here. Does it fail with seams anywhere? or do they have to be marked in a particular way? if so please provide .blend file.
I can reproduce in 3.6, but not in 4.0. I may bisect fix, but only tomorrow, since my motherboard is dead.
@mont29 Do you think, this is something that can be resolved easily?
On further inspection, BKE_sound_scene_playing()
does return -1 on Windows but on Mac it returns 0. This is because different synchronizer class is used - DefaultSynchronizer
vs `CoreAudioSynch…
From what I gathered, the issue is, that BKE_sound_sync_scene()
does not return NaN as soon as you change the frame. The function intentionally returns NaN when G.is_rendering
is set.…
So far I have identified, that error happens in wm_event_do_handlers()
:
if (is_playing_sound == 0) {
const double time = BKE_sound_sync_scene(scene_eval);
…
I understand, that the issue is present in the file, but I would still like to have steps to reproduce it from scratch. Especially since I am not able to.
AutoRig Pro creator I was thinking…
I can indeed reproduce this, but only on Mac machine. Will check why this happens.
Thanks for file. As far as I understand this, it's not that light group is affected by world, but the world belongs to a light group. Since any light can belong to only one light group, I don't…
Not sure what the issue is. It works here.
Maybe this file will help, but not sure what are it's dependencies https://github.com/pal1000/mesa-dist-win/blob/master/bin/fix-libvulkan-1.dll-missin…
I am not sure if I can reproduce the issue with persistent data. Can you provide steps to reproduce? I had to add camera ro be able to render anything, but then switching to pose mode works as…
This patch does not draw "needles" anymore. But in any case, I would rather not use top of strips for drawing retiming stuff.
I definitele wouldn't mind contributions in this area. If you need any help, feel free to ask here or on blender.chat platform(same handle).
I would encourage you to follow https://wiki.blender.…
Thanks for new report and investigation. If I understand correctly, the issue is that when you render some frame, then switch to pose mode, it will cause armature to be in state of last rendered…
@Ha_Lo I am not sure what I should expect in "similar scenario". Sequencer template already uses sRGB space for movies and processing.
This report is already confirmed, but I am unable to…
Looks good, so I accept, but if you can, please fix conflict in versioning_userdef.cc. I could fix it too, but we are encouraged to merge patches directly from this site.