Sorry for that, will update patch next time. The reason for tagging was, because recalc & ID_RECALC_AUDIO_MUTE
evaluates to false in BKE_scene_update_sound()
when rendering animation.
Glad to hear. This is very strange behavior, that seems to be only reported recently. I would assume, that the issue is caused by nvidia drivers, but I can't be sure about that.
I will try to…
I have tested the patch on random .blend file I have, and noticed, that only few strips are processed and then job quits. This seems to be due to nature of current setup - Each time `sequencer_pre…
Thanks, I wanted to do that, just expected the function in DEG_depshraph.h
. Will commit that instead.
My intention for 4.0 would be to not revert, but now I realized, that this is not quite possible since workflow is to merge commits from blender-v3.6-release
branch to main
I guess, I could…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the…