Check if disabling GPU subdivision in Preferences > Viewport > Subdivision helps.
Also check with alpha build from https://builder.blender.org/download/daily/
Please download alpha build from https://builder.blender.org/download/daily/, run file blender_debug_log.cmd
and upload created files after crash. Check debug_log.txt file and if there is…
I think there was similar report. #104966 is confirmed #76668 is older one with bit more info. Since this is duplicate, will close.
Looks like a bug, but indeed we need either a .blend file or exact steps how to reproduce this issue.
The camera has a pivot point which you can not zoom through, or pan due to very high zoom level since distance would be too small. This is expected behavior.
For help using Blender, please try…
Unfortunately without steps to reproduce it's not possible to fix the issue. If you encounter this issue again, please provide .blend file and steps.
@Jeroen-Bakker do you have hardware/OS to check?
Can you check if having only mentioned model in .blend file causes issues?
Thanks for update, I have read steps to reproduce again, and seeing
I created a Hight poly model and bake it into a plane. Then I applied the resulting texture to the Low poly base…
Please provide exact steps to reproduce the issue. I have opened weird metaballs.blend
I see, that weird Mball
object is not interacting with others, but is that the issue you are reporting?…
Can you re-bake this in 3.5 version? I did it here and I got "blank" UV canvas which seems to work well.
Will have to check if that is expected behavior though.
I don't think it is possible. Only thing that comes to mind is to change affected keyboard shortcuts.
Don't think, that bugtracker is best place to discuss this, I would recommend one of the…