Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik closed issue blender/blender#108094 2023-05-29 14:50:58 +02:00
VSE relative paths do not work with linked scenes
Richard Antalik pushed to blender-v3.6-release at blender/blender 2023-05-29 14:50:56 +02:00
97d9e078b3 Fix #108094: VSE relative paths do not work with linked scenes
Richard Antalik merged pull request blender/blender#108251 2023-05-29 14:50:56 +02:00
Fix #108094: VSE relative paths do not work with linked scenes
Richard Antalik pushed to 108094 at iss/blender 2023-05-29 14:48:20 +02:00
a4f397c232 Fix #108094: VSE relative paths do not work with linked scenes
21ef4276ee Fix potential buffer overflow in BLI_windows_get_executable_dir
e5c8b92e9c Fix outliner constraint disabling clearing unrelated flags
2d81e65703 Fix failure to load a blend file behaving as if a new file is loaded
19a9941816 Fix #107011: Support logarithmic scale when values are zero
Compare 27 commits »
Richard Antalik commented on issue blender/blender#108370 2023-05-28 16:23:24 +02:00
subdivision surface problem 3.5

Check if disabling GPU subdivision in Preferences > Viewport > Subdivision helps.

Also check with alpha build from https://builder.blender.org/download/daily/

Richard Antalik commented on issue blender/blender#108371 2023-05-28 16:17:32 +02:00
urgent question, blender keep crashing rightaway when click RENDER-mode.

Please download alpha build from https://builder.blender.org/download/daily/, run file blender_debug_log.cmd and upload created files after crash. Check debug_log.txt file and if there is…

Richard Antalik closed issue blender/blender#108360 2023-05-28 16:01:19 +02:00
Blender killed on default scene -> denoise enable + resolution 16384x8192
Richard Antalik commented on issue blender/blender#108360 2023-05-28 16:01:17 +02:00
Blender killed on default scene -> denoise enable + resolution 16384x8192

I think there was similar report. #104966 is confirmed #76668 is older one with bit more info. Since this is duplicate, will close.

Richard Antalik commented on issue blender/blender#108355 2023-05-28 15:55:03 +02:00
Problems with edit and object mode

Looks like a bug, but indeed we need either a .blend file or exact steps how to reproduce this issue.

Richard Antalik closed issue blender/blender#108352 2023-05-28 15:44:20 +02:00
Zoom and pan issue
Richard Antalik commented on issue blender/blender#108352 2023-05-28 15:44:18 +02:00
Zoom and pan issue

The camera has a pivot point which you can not zoom through, or pan due to very high zoom level since distance would be too small. This is expected behavior.

For help using Blender, please try…

Richard Antalik commented on issue blender/blender#108351 2023-05-28 15:41:58 +02:00
Texture Paint: Animated mesh with dependencies on another evaluated mesh cause crash

Unfortunately without steps to reproduce it's not possible to fix the issue. If you encounter this issue again, please provide .blend file and steps.

Richard Antalik commented on issue blender/blender#108202 2023-05-28 14:51:50 +02:00
Illegal address in CUDA queue copy_from_device

Can you check if having only mentioned model in .blend file causes issues?

Richard Antalik commented on issue blender/blender#108337 2023-05-28 14:47:18 +02:00
Metaball objects sometimes dont connect to one-another

You can change datablock that is used by object: Bez názvu.png

So I don't think this is a bug. To split a report you can create new one…

Richard Antalik commented on issue blender/blender#108334 2023-05-28 14:29:11 +02:00
Normal map node worked is not correct

Thanks for update, I have read steps to reproduce again, and seeing

I created a Hight poly model and bake it into a plane. Then I applied the resulting texture to the Low poly base…

Richard Antalik commented on issue blender/blender#108337 2023-05-27 09:00:30 +02:00
Metaball objects sometimes dont connect to one-another

Please provide exact steps to reproduce the issue. I have opened weird metaballs.blend I see, that weird Mball object is not interacting with others, but is that the issue you are reporting?…

Richard Antalik commented on issue blender/blender#108334 2023-05-27 08:04:47 +02:00
Normal map node worked is not correct

Can you re-bake this in 3.5 version? I did it here and I got "blank" UV canvas which seems to work well.

Will have to check if that is expected behavior though.

Richard Antalik closed issue blender/blender#108326 2023-05-27 07:16:37 +02:00
Alt + Click not working (Node Editor)
Richard Antalik commented on issue blender/blender#108326 2023-05-27 07:16:35 +02:00
Alt + Click not working (Node Editor)

I don't think it is possible. Only thing that comes to mind is to change affected keyboard shortcuts.

Don't think, that bugtracker is best place to discuss this, I would recommend one of the…