Indeed, the issue here is that normals are in Z- direction so the modifier assumes this is the correct orientation. This is working as intended so will close this report.
I see no issue with translating bundled assets (and their descriptions). In any case as you said, this is not a bug and this tracker is only for bugs and errors, so will close this issue.
Transl…
Version of Blender you use is nearly 4 years old, please check with more recent builds from https://builder.blender.org/download/daily/
Can confirm crash in
blender.exe!Alembic::AbcGeom::v12::ICurvesSchema::ICurvesSchema(const Alembic::Abc::v12::ICompoundProperty & iProp, const Alembic::Abc::v12::Argument & iArg0, const…
Also can't reproduce this issue. Check if switching to OpenGL backend helps in Preferences > System > GPU backend.
Can confirm that it is fixed, so will close. Thanks for poke.
It is duplicate, I wanted to do bit deeper dive as I do think there is something incorrect going on there, but haven't got time yet.
Closing as duplicate of #60947.
Thanks for update, glad this is fixed for you. Will keep confirmed though stil it is not working well on my machine.
As @Jeroen-Bakker stated in 62517, this is not currently considered to be a bug. Though it is known issue, which does not exist currently so will confirm as such.
Can confirm issue with shrinking domain. Please report issue where domain moves separately, because there can be only one issue reported in single ticket.
For me it seems that Blender just hangs, without crashing. Does not seem that it wants to recover, so I guess I can confirm this issue.
Looks like you cannot select which device to render on…
Also can't reproduce. Only thing that comes to mind is to check if this happens when you run file blender_factory_startup.cmd
from alpha build.
I can reproduce some kind of freeze when I start Blender and immediately try to use color picker. After that it works OK, apart from that mouse movement is not limited to picker.