Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#130635 2024-11-20 23:54:04 +01:00
GP fills are shifted and causing freeze

Adding high severity, because filling the smallest area does cause endless loop

Richard Antalik commented on issue blender/blender#130638 2024-11-20 23:47:55 +01:00
Loading factory preferences "fails" and leaves preferences window "blank"

Yes, that indeed would explain that. Not sure how I feel about bad addon bringing down Blender UI...

@Michael-Colina If you have trouble removing addon or restoring preferences to factory…

Richard Antalik commented on issue blender/blender#130636 2024-11-20 23:43:27 +01:00
Regression: Sculpting on a dense mesh after an undo step in 4.3 is much slower than in 4.2

In 4.4 the performance is good again. @Sean-Kim Is this something, that is expected in 4.3? Not sure how viable it would be to fix in corrective release, but will keep high severity label just in…

Richard Antalik commented on issue blender/blender#130636 2024-11-20 23:39:04 +01:00
Regression: Sculpting on a dense mesh after an undo step in 4.3 is much slower than in 4.2

Can confirm with clay strips brush in particular

Richard Antalik commented on issue blender/blender#130638 2024-11-20 23:18:54 +01:00
Loading factory preferences "fails" and leaves preferences window "blank"

Can't reproduce locally on Linux. Is it possible, that you have some custom script paths defined?

@Harley does this ring a bell?

Richard Antalik commented on issue blender/blender#130288 2024-11-20 23:10:17 +01:00
Blender does not free entirely the used ram after closing

It's interesting, but as long as Blender process exits, it should not be possible for it to have any unfreed memory as it would be freed by kernel. From your tests I would assume, that "unfreed"…

Richard Antalik closed issue blender/blender#129278 2024-11-20 22:49:19 +01:00
Hue/Saturation/Value node behavioral differences in Cycles and Eevee (AMD Vega)
Richard Antalik commented on pull request blender/blender#130449 2024-11-20 20:57:31 +01:00
UI: Tweak VSE Text Strip UI to use panels for outline/shadow/box

If you want to change existing stuff, I have noticed, that layout panel properties aren't disabled when strip is muted. But can be handled separately.

Richard Antalik commented on issue blender/blender#130537 2024-11-20 03:30:22 +01:00
Crash in couple of seconds after opening "2D Animation" template

It's pretty much instant on my Linux machine

Richard Antalik closed issue blender/blender#130563 2024-11-20 03:05:35 +01:00
GP Sculpt Mode Stroke Auto-Masking Silently depraceted???
Richard Antalik commented on issue blender/blender#130563 2024-11-20 03:05:31 +01:00
GP Sculpt Mode Stroke Auto-Masking Silently depraceted???

Indeed, will close as duplicate

Richard Antalik commented on issue blender/blender#130423 2024-11-20 02:25:42 +01:00
4.3 rc: Vertex locations in shape keys corrupted and spurious extra vertices added during model editing

Hmm merging vertices does remove some and shape keys are based on vertex indices AFAIK. So this could be the cause of the issue you have. But doing synthetic test with cube seems to behave…

Richard Antalik commented on issue blender/blender#130288 2024-11-20 01:01:07 +01:00
Blender does not free entirely the used ram after closing

@Jolan-Aklin Perhaps would be best to consult on their forums. Is the fedora build from package manager? If so please test one from https://builder.blender.org/download/daily/

Richard Antalik commented on issue blender/blender#128711 2024-11-20 00:54:38 +01:00
Crash when opening a .blend with Geometry Nodes bake

THe tags on this bug say "Needs information from User"; what information should I provide?

I think is to check with recent builds - 4.3 or 4.4

Richard Antalik commented on issue blender/blender#130257 2024-11-20 00:52:59 +01:00
Changing Shortcuts with Numbers but recognized as Numpad

I now found the culprit and I am really sorry to bother you guys

Can you elaborate? In case there is anybody else with same issue.

Richard Antalik commented on issue blender/blender#130051 2024-11-20 00:48:09 +01:00
Blender Ignores XKB ISO_Level3_Shift when assigned to key <RALT>

I guess why it works here is, that I have keyboard with Altgr key. But does this work correctly in other apps? I would assume, that such key composition happens in X11, not in Blender.


wm…