The crash is likely caused by malformed JSON in one of the asset index files in %LOCALAPPDATA%\Blender Foundation\Blender\Cache\asset-library-indices
. I can reproduce the crash by manually…
I don't have a Mac, but if I run blender (af4974dfaa1
) under valgrind on linux and open the cycles cpu render preview, I get the same backtrace for an invalid read as the report.
I don't have a Mac to check, but this issue is likely caused by the molecular + add-on, all the crash reports listed in this issue contain a library…
The cause of the issue seems to be a use after free in populate_meta_data_for_pass
.
c81745e4af/source/blende
…
Operator.poll_message_set
was called
Here is a list of the ones I've found to assert/crash in a debug build. Most of these probably don't crash with asserts disabled (I only checked a few), but some of them do, such as the Track To…
We can add a check to skip calculation when
curr_deform_data->limit_axis
is invalid (i.e. more than 2)
I checked some other properties and there are quite a few more places where adding a…
I mean that's kind of an unusual thing to do...
Yeah, this was very much found by going "Hmm, Blender lets me change this while rendering, I wonder what would happen if...". I hope you don't…
host_pointer
before lazy allocation
While this change stops blender from crashing when moving the viewport, if you move an object instead, it still crashes, this time in device_update_geom_offsets
. It crashes because it tries to…
I was able to reproduce the crash after a few tries (had to rename the texture folder to get them to load). To get the crash, I opened another instance of blender and had it rendering a scene…
@ideasman42 The backtraces showed that the main thread was stuck on a semaphore in SDL. Putting a breakpoint at the start of the function that's supposed to signal the semaphore, HotplugThread
,…
The issue seems to be that SDL tries and fails to create a thread with a stack size of 256 * 1024
bytes in PULSEAUDIO_DetectDevices
; that thread is then supposed to signal the semaphore on…
I managed to reproduce the crash backtrace:
- Enable "Auto Run Python Scripts" in preferences
- In a new blender file add a text editor with the following content and register it to run on…