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Crash when unlinking scene from render layers node in compositor when using GPU device
Crash when opening save dialog from an image editor in paint mode in a non-main window
Adding a compositor node while looking through the viewport realtime compositor leads to crashing
Can confirm crash for blender 4.3.0 Alpha, branch: HEAD, commit date: 2024-08-07 13:53, hash: bcacb01d3458
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Crashes both when using cycles on gpu as well as eevee. It seems that doing a full…
Fix #125711: Ensure valid image format set from command line
I don't think const bool is_float = im_format->depth > R_IMF_CHAN_DEPTH_16
is correct, as it now crashes when saving an anaglyph render to a 16 bit png because ibuf_left->byte_buffer.data
is…
Crash/assert when using "Render Active Object" on an asset with a non-rendering type of object (cameras, lights, etc) active
Were you also able to reproduce the crash on release builds?
Crash/assert when using "Render Active Object" on an asset with a non-rendering type of object (cameras, lights, etc) active
Crash when modifying material and marking it as an asset in quick succession
Assert ED_fileselect_init_layout(), at 'layout->rows != 0' when switching timeline to file browser in default startup file
Crash when switching an area to asset browser and back and creating a new file
Crash when switching workspace, renaming an object and switching back from a python script with an asset selected
Crash when renaming an object and opeing an asset browser from a python script
Playback of a VDB sequence uses a very large amount of memory
Crash when closing window whose data is visible in Data API
Crash when viewing properties space data in Data API
Crash when interacting with window while blender is starting
Crash when replacing vdb on disk with a vdb with less grids
EEVEE: World background does not render with an empty volume present
Add Khronos PBR Neutral tone mapper
I've been testing the view transform and have come across some issues. Some of them are specific to the OCIO version, but others are also present in the GLSL version provided in the write-up.