@ideasman42 The backtraces showed that the main thread was stuck on a semaphore in SDL. Putting a breakpoint at the start of the function that's supposed to signal the semaphore, HotplugThread
,…
The issue seems to be that SDL tries and fails to create a thread with a stack size of 256 * 1024
bytes in PULSEAUDIO_DetectDevices
; that thread is then supposed to signal the semaphore on…
I managed to reproduce the crash backtrace:
- Enable "Auto Run Python Scripts" in preferences
- In a new blender file add a text editor with the following content and register it to run on…
Can confirm crash for blender 4.3.0 Alpha, branch: HEAD, commit date: 2024-08-07 13:53, hash: bcacb01d3458
.
Crashes both when using cycles on gpu as well as eevee. It seems that doing a full…
I don't think const bool is_float = im_format->depth > R_IMF_CHAN_DEPTH_16
is correct, as it now crashes when saving an anaglyph render to a 16 bit png because ibuf_left->byte_buffer.data
is…
Were you also able to reproduce the crash on release builds?