Laurynas Duburas laurynas
  • Joined on 2021-06-10
Laurynas Duburas pushed to overlay-next-edit-text at laurynas/blender 2024-09-12 17:06:40 +02:00
d4ef69c980 Overlay-Next: Edit text
2f9884cee1 Refactor: Sculpt: Use int instead of PBVHVertRef in expand
367cceaab8 Anim: Make it possible to enter/exit NLA tweak mode on slotted Actions
17ddca5017 Fix #127240: Deforming motion blurred point clouds do not render under certain conditions
0e36107433 Fix: Cycles: Rendering of VDB files with HIP-RT
Compare 10 commits »
Laurynas Duburas deleted branch overlay-next-grid2d from laurynas/blender 2024-09-11 18:10:58 +02:00
Laurynas Duburas deleted branch overlay-next-fade from laurynas/blender 2024-09-11 17:57:15 +02:00
Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-10 15:55:40 +02:00
9a27048c2f revert comment change
Laurynas Duburas pushed to main at laurynas/blender 2024-09-10 15:51:46 +02:00
5a9b1ddb6c Cleanup: Curves: Store first/last stroke point in variable
3fdc9e9637 Refactor: convert BKE_action.h to C++
3ca0b4fc4d Anim: clarify 'disabled' message for bone collection operations
636d83fbea Refactor: convert BKE_nla.h to C++
06e70e7bc0 GPv3: Implement Grease Pencil to mesh conversion
Compare 10485 commits »
Laurynas Duburas deleted branch overlay-next-measurements from laurynas/blender 2024-09-10 15:47:24 +02:00
Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-10 11:14:42 +02:00
81616610a2 Span and std::array
Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-10 10:39:21 +02:00
1e0c5b6a27 back to PassSimple by adding tile_matrix_buf
Laurynas Duburas commented on pull request blender/blender#127285 2024-09-09 21:51:08 +02:00
Overlay-Next: Grid 2D

I've reorganized code, now I think single class for both is better.

I had to move to MainPass because of:

         ResourceHandle handle = manager.resource_handle(mat);
        
Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-09 21:36:39 +02:00
07534517da fix tiles drawing
Laurynas Duburas commented on pull request blender/blender#127247 2024-09-09 16:33:39 +02:00
Overlay-Next: Fade

Maybe not but something was different from old version in regards to Facing. Now in edit mesh Facing is seen thought in old version it wasn't.

Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-09 16:31:54 +02:00
8e6f8ad1b0 refactored to single pass
Laurynas Duburas commented on pull request blender/blender#127247 2024-09-09 16:06:36 +02:00
Overlay-Next: Fade

Oh, it was my first version, but I put extra effort not to overwrite Facing.

Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-09 15:57:02 +02:00
d2390328ee Merge branch 'main' into overlay-next-fade
6462216ef7 Cleanup: Sculpt: Simplify arguments to BVH build function
adbb732ba2 Overlay-Next: Sculpt
eee34de007 Sculpt: Simplify and optimize BVH build node partitioning
577630d24f VSE: Optimize away some pointless image copies when applying modifiers
Compare 40 commits »
Laurynas Duburas commented on pull request blender/blender#127247 2024-09-09 15:54:42 +02:00
Overlay-Next: Fade

Done. Also changed status to DRW_STATE_DEPTH_LESS_EQUAL for pose, to merge color with Facing. In overlay_armature.c it is DRW_STATE_DEPTH_EQUAL and colors merge, in the next Facing gets…

Laurynas Duburas pushed to overlay-next-fade at laurynas/blender 2024-09-09 15:46:59 +02:00
840bf158e2 merge mesh and armature fade into one class
Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-07 22:58:02 +02:00
26827091cf init_2d and init_3d
Laurynas Duburas commented on pull request blender/blender#127285 2024-09-07 21:35:27 +02:00
Overlay-Next: Grid 2D

Do you think it would be wise to split the 2D grid into its own class? I believe it would reduce the spaghettiness.

I had same thoughts while looking at overlay_engine.c. 2D is always…

Laurynas Duburas pushed to overlay-next-grid2d at laurynas/blender 2024-09-07 17:35:28 +02:00
eca2fb4a2c fix hide overlays in image space
Laurynas Duburas created pull request blender/blender#127285 2024-09-07 16:45:51 +02:00
WIP: Overlay-Next: Grid 2D