Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on issue blender/blender#120860 2024-10-02 16:56:59 +02:00
bmesh.ops.convex_hull doesn't return usable 'geom_interior' or 'geom_unused'

Seems indeed unexpected, will check

Philipp Oeser commented on issue blender/blender#128470 2024-10-02 13:06:19 +02:00
UV - Follow activ quad

If you do this from the 3D viewport, make sure a face is actually active. If you do this from the UV Editor, make sure appropriate faces you want to unwrap are also selected (atm. only one face…

Philipp Oeser commented on issue blender/blender#128387 2024-10-02 12:55:32 +02:00
Sculpt: Vertices with low weight values explodes if preserve volume is off.

Looked at this a bit, not sure if this is actually needed:

a2c7a2548d/source/blender/blenkernel/intern/armat

Philipp Oeser commented on issue blender/blender#128361 2024-10-02 09:26:35 +02:00
Instant Crash when exporting Alembic

H, cant repro in linux

Philipp Oeser commented on issue blender/blender#128414 2024-10-02 09:18:31 +02:00
Compositor: Crash on file reopen

And since this is a crash, will raise severity

Philipp Oeser closed pull request blender/blender#122365 2024-09-27 20:15:41 +02:00
WIP: Python API: Add link/append pre/post handlers
Philipp Oeser commented on pull request blender/blender#122365 2024-09-27 20:15:38 +02:00
WIP: Python API: Add link/append pre/post handlers

Yes, thank you very much!

Philipp Oeser pushed to main at blender/blender 2024-09-25 13:22:31 +02:00
e71c844354 Fix #127944: Normal rotates in wrong direction
Philipp Oeser deleted branch 127944 from lichtwerk/blender 2024-09-25 13:22:30 +02:00
Philipp Oeser closed issue blender/blender#127944 2024-09-25 13:22:29 +02:00
Normal rotates in wrong direction
Philipp Oeser merged pull request blender/blender#128115 2024-09-25 13:22:26 +02:00
Fix #127944: Normal rotates in wrong direction
Philipp Oeser commented on issue blender/blender#127944 2024-09-25 12:55:03 +02:00
Normal rotates in wrong direction

Fix is up, see !128115

Philipp Oeser created pull request blender/blender#128115 2024-09-25 12:53:59 +02:00
Fix #127944: Normal rotates in wrong direction
Philipp Oeser pushed to 127944 at lichtwerk/blender 2024-09-25 12:53:39 +02:00
405e3de9ab Fix #127944: Normal rotates in wrong direction
9b0160ffb6 Cleanup: GPv3: Share layer menu drawing code
407e18ed47 Anim: upgrade action group handling code to new API
02ebab57da Anim: add layered Action support to BKE_animdata_transfer_by_basepath
4159f60e46 Anim: Layered Action support in group handling in action_mirror.cc
Compare 10 commits »
Philipp Oeser created branch 127944 in lichtwerk/blender 2024-09-25 12:53:38 +02:00
Philipp Oeser commented on issue blender/blender#127944 2024-09-25 12:17:39 +02:00
Normal rotates in wrong direction

This was working the other way around (correct) in 2.83 LTS, will check...

Philipp Oeser commented on issue blender/blender#128079 2024-09-25 11:25:35 +02:00
Grease pencil stroke direction overlay missing on 4.3 (GPv3) and on Mac 4.2

Can confirm that in 4.3 stroke direction overlay (the green/red dot) is missing. I guess this is overlooked when migrating to GPv3 for 4.3.

Not sure about the situation for 4.2 on Mac.…

Philipp Oeser commented on issue blender/blender#127249 2024-09-25 11:06:08 +02:00
Depsgraph: Missing update when setting material pointer in geonodes modifier with python

Has been reported again, see #128105

So what to do now @SimonThommes @Sergey ?

Philipp Oeser commented on issue blender/blender#128105 2024-09-25 11:04:37 +02:00
Geonodes boolean modifier added via python script does not update automatically as expected

Similar to #127249, #87006 is the report to check

Does something like this work blender/blender#127249 (comment) ?