Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser merged pull request blender/blender#105991 2023-04-04 09:12:48 +02:00
Fix #105989: Outliner: Make Single User duplicates data
Philipp Oeser commented on issue blender/blender#106341 2023-04-04 08:58:51 +02:00
Crashes when adding Geometry Nodes and Mesh To Volume

This is working fine in 3.5 steam on linux.

@ThomasDinges : can you check on Steam Windows?

Philipp Oeser commented on pull request blender/blender#106417 2023-04-03 16:42:50 +02:00
Fix #106354: Account for hidden vertices in weight gradient operator

Hm, I was thinking to make this a bit more general (since like I mentioned in #106354 a lot of other operators are affected as well...), but also fine for me to have this in and improve more later.

Philipp Oeser commented on issue blender/blender#106466 2023-04-03 15:24:53 +02:00
Shorcut for camera don't in viewport don't exist anymore...

If you dont have a real number input block on your laptop, enable this: image

Otherwise these numberbuttons change visibility of…

Philipp Oeser created pull request blender/blender#106493 2023-04-03 15:15:37 +02:00
Fix #106396: UV stitch crash with hidden faces
Philipp Oeser pushed to 106396 at lichtwerk/blender 2023-04-03 15:14:49 +02:00
9c25c14bc3 Fix #106396: UV stitch crash with hidden faces
e05010b2f2 Cleanup: make format on new install_linux_packages py script.
f692010ae1 Cleanup: remove redundant call to #free() for light tree arrays
b81472d20f Cleanup: remove useless comments
1205111fe9 Refactor: move #object_usable_as_light() from #LightManager class to #Object
Compare 10 commits »
Philipp Oeser created branch 106396 in lichtwerk/blender 2023-04-03 15:14:49 +02:00
Philipp Oeser commented on issue blender/blender#106396 2023-04-03 14:28:51 +02:00
UV editing Stitch crashes Blender with UV sync selection turned on (and hidden faces present))

Caused by 8f543a73abc

(3.4 crashes, too btw. only 3.2 is reliable in that regard).

When this gets fixed (I think I got a fix for this, will put on my table), the fix should be added to…

Philipp Oeser closed issue blender/blender#106459 2023-04-03 13:54:01 +02:00
Different gpu line drawing in 3.5.0
Philipp Oeser commented on issue blender/blender#106459 2023-04-03 13:53:51 +02:00
Different gpu line drawing in 3.5.0

OK then, if it works correctly, then lets continue discussion in #103176 (will close as duplicate).

P.S. you have some troubles with uploading files. Not always it generate link to copy…

Philipp Oeser commented on issue blender/blender#106459 2023-04-03 13:22:40 +02:00
Different gpu line drawing in 3.5.0

Well, I would only close it if the "right" usage of the API does NOT cause a regression. Would still be good to know if this all works nicely as before (if the API is used correctly)

Philipp Oeser commented on issue blender/blender#106453 2023-04-03 13:19:20 +02:00
Geometry Nodes UI Laggy when over 14,000 nodes.

Hm, so what should I do? Just open the file and move any node? Did that, no lag here... (tried in 3.2, 3.4.1, 3.5, ... also tried moving nodes inside nodegroups, tried selecting multiple…

Philipp Oeser commented on issue blender/blender#106459 2023-04-03 13:04:06 +02:00
Different gpu line drawing in 3.5.0

This could probably be closed as a duplicate of #103176

Does the example from blender/blender-manual#103176 (comment) help?

Philipp Oeser commented on issue blender/blender#106457 2023-04-03 12:59:58 +02:00
Unsigned ints in GLSL macros causing UI shader compilation failure/crashes on Intel HD 4000

@ChengduLittleA : can you confirm this on supported hardware? Or can you confirm it is a duplicate? Then either close as duplicate or confirm it :)

The information is good (thx @Avelgest) but…

Philipp Oeser commented on issue blender/blender#106453 2023-04-03 12:53:55 +02:00
Geometry Nodes UI Laggy when over 14,000 nodes.

Yes, example file, please (this ensures we are all on the same page...)

Philipp Oeser commented on issue blender/blender#106455 2023-04-03 12:52:14 +02:00
Object does not appear in the render

Please attach an example .blend file where this issue shows (this assures we are all on the same page)

Philipp Oeser commented on issue blender/blender#106466 2023-04-03 12:49:35 +02:00
Shorcut for camera don't in viewport don't exist anymore...

The report is not clear to me

Are we talking bout this here? image

(these are working fine on my side -- but the widget as well as the…

Philipp Oeser commented on issue blender/blender#106489 2023-04-03 12:44:35 +02:00
Rendering image issue

Cant repro here.

Broken: (example: 2.80, edbf15d3c0, master, 2018-11-28, as found on the splash screen) Worked: 3.5

Which version was working, which is not?

Please also attach you…