Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on issue blender/blender#106482 2023-04-03 12:35:18 +02:00
Shadow Pass removed from Blender 3.5 (needs mention in the release notes)

The pass was removed in 0731d78d0096939ad61b0c81cba888f5a1f98001

This is the commit message again:

This was not working well in non-trivial scenes before the light tree, and now
it is…
Philipp Oeser commented on issue blender/blender#106469 2023-04-03 12:23:13 +02:00
Regression: Cycles: unstable triangulation of mesh in viewport

Exposed/Caused by 511ac66dabf170de2e0e445afbee261ddb944cf6

Havent checked if cycles triangulation is actually the same as viewport triangulation (or if this is another bug).

@HooglyBoogly :…

Philipp Oeser commented on issue blender/blender#106482 2023-04-03 12:16:49 +02:00
Shadow Pass removed from Blender 3.5 (needs mention in the release notes)

Think this was removed on purpose (will check which commit -- and the reason why it got removed).

But it is not mentioned in the release notes https://wiki.blender.org/wiki/Reference/Release_Not

Philipp Oeser closed issue blender/blender#106471 2023-04-03 12:05:57 +02:00
Incorrect split normals using mirror modifier.
Philipp Oeser commented on issue blender/blender#106471 2023-04-03 12:05:55 +02:00
Incorrect split normals using mirror modifier.

Should be fixed now in the 3.5.1 candidate build from https://builder.blender.org/download/daily/

So indeed a duplicate of #106315 will close (since it is now fixed). Of course feel free to…

Philipp Oeser commented on issue blender/blender#106483 2023-04-03 12:02:32 +02:00
viewport shading is crash the blender

Would be good to have your system info.

Please share Help > Save System Info

Philipp Oeser commented on issue blender/blender#106412 2023-04-03 11:56:19 +02:00
crash

@ChengduLittleA : HD Graphics 4400 is Haswell and should be supported, no? (see https://www.blender.org/download/requirements/)

See also blender/blender#106

Philipp Oeser reopened issue blender/blender#106412 2023-04-03 11:54:14 +02:00
crash
Philipp Oeser commented on issue blender/blender#106412 2023-04-03 11:54:13 +02:00
crash

@ChengduLittleA : HD Graphics 4400 is Haswell and should be supported, no? (see https://www.blender.org/download/requirements/)

Philipp Oeser commented on issue blender/blender#106469 2023-04-03 11:40:03 +02:00
Regression: Cycles: unstable triangulation of mesh in viewport

Not caused by 16fbadde36, will bisect the real culprit

Philipp Oeser commented on issue blender/blender#106469 2023-04-03 11:34:47 +02:00
Regression: Cycles: unstable triangulation of mesh in viewport

I suspect #106430 is also affected by that commit...

Think this is more about 6c774feba2c9a1eb5834646f597a0f2c63177914 (but would have to check... lets continue discussion in #106430)

Philipp Oeser commented on issue blender/blender#106469 2023-04-03 11:27:06 +02:00
Regression: Cycles: unstable triangulation of mesh in viewport

Probably also caused by 16fbadde363c8074ec725fa1e1079add096bd741

We had #106134 already, but I can confirm this is still happening (even after 5efa39096c8e242c9bf9ed7b7a25124692e2b9d0)

@Hoogl…

Philipp Oeser closed issue blender/blender#106335 2023-04-03 11:17:12 +02:00
Regression: Normals on the mirrored side of a mirror modifier are extremely bugged in 3.5
Philipp Oeser commented on issue blender/blender#106335 2023-04-03 11:17:10 +02:00
Regression: Normals on the mirrored side of a mirror modifier are extremely bugged in 3.5

Should be fixed now in the 3.5.1 candidate build from https://builder.blender.org/download/daily/

So indeed a duplicate of #106315 will close (since it is now fixed). Of course feel free to…

Philipp Oeser commented on issue blender/blender#106430 2023-04-03 10:40:26 +02:00
Regression - cannot write uvs to new bmesh loops uv layer.

@Baardaap might be interested.

Philipp Oeser commented on issue blender/blender#106430 2023-04-03 10:39:13 +02:00
Regression - cannot write uvs to new bmesh loops uv layer.

@ChengduLittleA : if this is a (recent) regression, it should be set to High priority.

Philipp Oeser closed issue blender/blender#106481 2023-04-03 10:34:48 +02:00
Normal problem of mirror mesh after opening the old version of engineering software with the new version
Philipp Oeser commented on issue blender/blender#106481 2023-04-03 10:34:45 +02:00
Normal problem of mirror mesh after opening the old version of engineering software with the new version

Yeah, it is fixed on the blender-3.5.1-candidate build from https://builder.blender.org/download/daily/

So this was indeed a duplicate of #106315 [which is resolved], will close. (of course…

Philipp Oeser commented on issue blender/blender#106432 2023-04-03 10:27:51 +02:00
Regression: Blender 3.5.0 crashes when going to Edit Mode with a Curve selected

@fclem : when confirming, please make sure we also have the appropriate Module label set.

Philipp Oeser commented on issue blender/blender#106477 2023-04-03 10:25:06 +02:00
WEIGHT PAINT LEADING TO APP CRASH

When I click first the armature rig then the object to parent and after click the weight painting option in texture paint, blender crashes with the the 3.4 version.

The repro steps are not…