Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski commented on pull request blender/blender#113374 2023-11-20 23:06:33 +01:00
bugfix/usd_material_color_space

I just wanted to resume the discussion. In my opinion, it's acceptable to infer the color space, as is being done in this pull request, even if that doesn't strictly adhere to the specification. …

Michael Kowalski commented on pull request blender/blender#113107 2023-11-18 01:59:26 +01:00
USD PointInstancer import support

@expenses Just FYI, I added blender/blender#115076 for scenegraph instancing import.

I'm working on adding the collection support for the pointinstancer…

Michael Kowalski commented on pull request blender/blender#115076 2023-11-18 01:54:18 +01:00
USD: import scenegraph instances.
Michael Kowalski created pull request blender/blender#115076 2023-11-18 01:48:16 +01:00
WIP: USD: import scenegraph instances.
Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-11-18 01:21:54 +01:00
becc3d5fb0 USD scene instance import: added comments.
Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-11-17 19:04:55 +01:00
54da0841cc USD: import scene graph instances.
b71cddb6b4 Fix: Link errors due to different linkage in recent refactor
782e2e5f9a Vulkan: Make Command Pool, Descriptor Sets Context Specific
c5eb420c74 Viewport Compositor: Allow access to depth pass
f27aee857b Cleanup: Remove unnecessary keywords from newly C++ headers
Compare 10 commits »
Michael Kowalski created branch usd-scene-instancing-import in makowalski/blender 2023-11-17 19:04:54 +01:00
Michael Kowalski commented on pull request blender/blender#113107 2023-11-16 12:12:25 +01:00
USD PointInstancer import support

I do want to say that I'm rather confused about how best to write the node-generating code, and while I do have time to spare for this PR I don't think I have enough to fully dive into that…

Michael Kowalski commented on pull request blender/blender#113107 2023-11-16 03:00:36 +01:00
USD PointInstancer import support

I meant to say earlier, this is very nice work!

@expenses I'm aiming to submit a pull request for scene graph instancing this week, which will have the logic for creating collections for…

Michael Kowalski commented on pull request blender/blender#113107 2023-11-16 02:44:44 +01:00
USD PointInstancer import support

FYI, I uncommented the node creation code for testing, and it looks great!

Michael Kowalski commented on pull request blender/blender#114728 2023-11-13 13:32:52 +01:00
Fix: USD: Wrong UsdUVTexture rgb output type.

Thank you, Bastien!

Michael Kowalski commented on pull request blender/blender#114728 2023-11-11 14:56:39 +01:00
Fix: USD: Wrong UsdUVTexture rgb output type.

Seems to work now. Pretty sure this was regressed a few weeks ago with 686487ca1708edc0d38776e4f1a819949dacbb3f since that's when the data types changed.

Thanks for the review. You are…

Michael Kowalski created pull request blender/blender#114728 2023-11-11 02:10:18 +01:00
Fix: USD: Wrong UsdUVTexture rgb output type.
Michael Kowalski pushed to fix_usd_uv_texture_output_type at makowalski/blender 2023-11-11 02:07:04 +01:00
8770cb07d6 Fix: USD: Wrong UsdUVTexture rgb output type.
c688b03847 Fix (studio-reported) VSE prefetch process taking seconds to stop.
ab2198d77b Fix #114687: Orbit opposite changes view to perspective
c05faeb053 Fix #114432: Custom themes overridden by default theme
821060f75a Fix #114686: Cannot execute node tool operators
Compare 10 commits »
Michael Kowalski created branch fix_usd_uv_texture_output_type in makowalski/blender 2023-11-11 02:07:04 +01:00
Michael Kowalski commented on issue blender/blender#110184 2023-11-07 16:36:37 +01:00
The usd* file size is huge when export a character animation

Hi @Ken-Jung-Lee. Currently, the Blender main branch does not support exporting animating skeletons to USD (UsdSkel), so the animation is always exported as a point cache, which explains the…

Michael Kowalski commented on issue blender/blender#110184 2023-11-07 15:25:36 +01:00
The usd* file size is huge when export a character animation

Thanks for reporting this. I'm investigating this issue.

Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-03 18:06:58 +01:00
e51e4c732f USD: Added displayName support
Michael Kowalski merged pull request blender/blender#114084 2023-11-03 18:06:57 +01:00
USD: Added displayName support