Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-09-18 18:14:01 +02:00
bce9676b45 USD: refactor UsdSkel export.
60bd1e4958 USD: fixed build error.
5ef08acb2e Merge branch 'main' into universal-scene-description
a47f6ffa4d Cleanup: use booleans for text drawing & editing
b091195a8a Fix text editor cursor motion with tabs
Compare 65 commits »
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-09-18 05:04:05 +02:00
f03833fe27 USD: format fixes.
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-09-18 04:20:24 +02:00
44014bf797 Merge branch 'main' into universal-scene-description
d421ebac5e Assets: Expose ID type in asset representation RNA for Python access
264c81a0a0 Fix #112409: Workbench: Cavity disabled when Xray is enabled
ea360ffc12 Anim: hide bone collection customprop editor on overrides
9580c377fe Cleanup: Anim, add some more comments to the bone collection system
Compare 2512 commits »
Michael Kowalski commented on pull request blender/blender#111931 2023-09-14 15:26:33 +02:00
USD: Support armature and shape key export

@blender-bot package

Michael Kowalski commented on pull request blender/blender#111931 2023-09-14 15:19:53 +02:00
USD: Support armature and shape key export

I've made some updates and I believe this patch if ready for further review. The recent changes include:

  • Fixed issue saving the skinned mesh in its rest pose.
  • Ensuring that disabled…
Michael Kowalski commented on pull request blender/blender#111931 2023-09-14 09:00:10 +02:00
USD: Support armature and shape key export

This is definitely something to consider. However, I'm thinking that perhaps such an optimization could be done in a new follow-up PR, to simplify debugging and testing initially. Would that be…

Michael Kowalski commented on pull request blender/blender#111931 2023-09-14 08:53:58 +02:00
USD: Support armature and shape key export
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-09-14 08:52:55 +02:00
ebae8974a6 USD skel: added asserts and simplified code.
0759a965f9 USD: Call UsdSkelNormalizeWeights.
00a457fed0 Merge branch 'main' into usdskel_export_pr
c7cd1c8d0b Cleanup: use enum literals for space_type & region_type arguments
e62351d391 USD skel export: addressing review comments.
Compare 139 commits »
Michael Kowalski pushed to usdskel_export_wip at makowalski/blender 2023-09-14 05:29:03 +02:00
e62351d391 USD skel export: addressing review comments.
Michael Kowalski pushed to usdskel_export_wip at makowalski/blender 2023-09-14 01:34:29 +02:00
d69d458b1e USD: verifying modifiers are enabled.
Michael Kowalski commented on pull request blender/blender#111747 2023-09-13 15:57:13 +02:00
Fix: USD import: deform group name collision

I would rather wait for a final decision for vgroup topic first. Renaming randomly another generic attribute is not trivial, this can have completely unexpected consequences too (if other…

Michael Kowalski commented on pull request blender/blender#111747 2023-09-13 06:01:43 +02:00
Fix: USD import: deform group name collision

@mont29 Are you okay with this change getting merged?

Michael Kowalski pushed to usd_deform_group_name_collision at makowalski/blender 2023-09-13 05:56:46 +02:00
45b6faffcd Format comments.
d1b3055abd Merge branch 'main' into usd_deform_group_name_collision
8167ad746c Fix Toggle Region pie menu items not matching the region direction
e6296acdba Cycles: Only compute Coat Normal if needed
4c229070a9 Cycles: Rework Principled BSDF Emission
Compare 41 commits »
Michael Kowalski pushed to usdskel_export_wip at makowalski/blender 2023-09-13 05:04:46 +02:00
763c31185b USD: no skel export with multiple modifiers.
5d1b7edb04 USD: skip skel namespace attrib export.
2ed5991e53 Merge branch 'main' into usdskel_export_pr
Compare 3 commits »
Michael Kowalski created branch usdskel_export_wip in makowalski/blender 2023-09-13 05:04:46 +02:00
Michael Kowalski commented on pull request blender/blender#112298 2023-09-13 04:52:20 +02:00
USD: Fix for spammy attribute prints for unsupported and non-array attributes

@HooglyBoogly Since Blender has string attributes, would it make sense to also handle converting USD StringArrays? I can't remember if this was discussed in the original attribute import pull…

Michael Kowalski opened issue blender/blender#112294 2023-09-12 18:26:44 +02:00
USD: Attribute import warnings and errors
Michael Kowalski commented on pull request blender/blender#111747 2023-09-12 16:12:23 +02:00
Fix: USD import: deform group name collision

however, there is an on-going issue with regard to that new 'do not allow same names for vertex groups and generic attributes' behavior, and it is likely to be reverted for 4.0... so not so sure…

Michael Kowalski commented on pull request blender/blender#111747 2023-09-12 05:00:00 +02:00
Fix: USD import: deform group name collision
Michael Kowalski commented on pull request blender/blender#111747 2023-09-12 04:57:19 +02:00
Fix: USD import: deform group name collision

I added a utility function to rename the attributes and I believe this addresses the requested changes.