- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
If you zoom in you may notice they are slightly offset from the grid now for no discernible reason.
The snap to grid tries to work in the same way as the Absolute Grid Snap worked, and that…
It's much better, but I couldn't fully solve the case shown in blender/blender#106631 (comment).
I don't think this case is very important, because…
I tried to separate a cleanup commit but in the end the changes are too many anyway. So the patch would look the same.
I further improved the case of coplanar faces. The solution for the file…
I can confirm. Caused by commit 7b0ea0f1b4 Cc @JulianEisel.
changes to use C++ data structures and other cleanups/refactors would ideally be committed separately
I tried this on !129130
The problem is that, when switching from using GHash to…
It seems that the behavior has changed in 4.3 In this version I can't even copy a node from another file (I don't know if this was possible before, since only a "Missing Data-Block" node would…
Hi @azhornyak,
Since this doesn't seem to be a bug, I suggest moving the discussion to devtalk or one of the [community websites](https://www.blender.org/communit…
I can confirm. As I see, I shouldn't change the operation from join to split when the cursor is in the target area. (It seems like a regression).
@Harley 👋
I can confirm. Since other points are selected in other keyframes, you end up removing the vertex groups/weights of those points in other keyframes as well. This seems a bit destructive.
Addin…
I haven't touched on the algorithm that detects when a face is "inside" or "outside" the geometry. So the same somewhat random criteria of what to do when the face is on the surface remains the…
I can confirm the issue. It worked in Blender 3.1.2, and the inconsistency in 4.2 can be classified as a regression bug. Not sure if it is related, but the [release notes](https://developer.blend…
I can confirm.
Call stack for the crash:
> blender.exe!bNodeTreeInterface::ensure_items_cache() Line 1430 C++
blender.exe!bNodeTree::ensure_interface_cache() Line 613 C++
…
Thanks for the report, I can confirm this issue. The resulting image contains apparently random pixels [0,0,0,255] and [1,1,1,255].
This occurs using both EEVEE and Cycles. I'm not sure if…