Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#114398 2023-11-02 16:27:53 +01:00
Moving objects out of linked overriden collections copies them without user notification!

... doesn't move them, it copies them ...

From what I can see, it is not copied, it is linked to another collection. Note that a same object can be linked to multiple collections. https://d

Germano Cavalcante commented on issue blender/blender#114408 2023-11-02 16:06:49 +01:00
experimental pointclouds object bug with random value

Thanks for the report, @FieryAery. I can confirm the issue.

In fact, performance is greatly impacted when connecting the output of the Random Value node to the Position input during…

Germano Cavalcante closed issue blender/blender#114400 2023-11-02 14:09:06 +01:00
Gease Pencil showing through holdout collections in Cycles
Germano Cavalcante commented on issue blender/blender#114400 2023-11-02 14:09:03 +01:00
Gease Pencil showing through holdout collections in Cycles

I can confirm, however this issue has been reported before, see: #75240: GPencil: Stroke not working with Holdout

Will merge reports. Please subscribe in #75240 if you want to see further updates

Germano Cavalcante commented on issue blender/blender#114161 2023-11-02 13:38:00 +01:00
Weight paint not showing up as intended/not responsive

Thanks for the report. Please double-check if the drivers are up to date and the hardware meets Blender's requirements: https://www.blender.org/download/requirements

To upgrade to the latest…

Germano Cavalcante commented on issue blender/blender#114215 2023-11-02 13:09:35 +01:00
2D Curves Are Not Cutting Trough

Thanks for the report, @AdrianFerguson.

This reminds me of this other report: #104241: 2D Fill issue with intersecting curves

However, the 2D curves in the file do not have intersections,…

Germano Cavalcante closed issue blender/blender#114382 2023-11-02 12:19:56 +01:00
Crash when set Material Preview in ViewPort Shading after starting with --gpu-backend vulkan flag
Germano Cavalcante commented on issue blender/blender#114382 2023-11-02 12:19:54 +01:00
Crash when set Material Preview in ViewPort Shading after starting with --gpu-backend vulkan flag

Thanks for your input.

Indeed, it seems reasonable to close the issue.

@Dmitry-Goryachev, please make sure to use EEVEE (formerly EEVEE-Next) for testing Vulkan.

Germano Cavalcante commented on issue blender/blender#114377 2023-11-02 05:52:07 +01:00
Workbench ignore "Channel packed" and "None" Alpha option on texture

Thanks for the report, @sanek122005. I can confirm the issue.

Since the "Premultiplied" option appears to work, in fact it seems to be expected that the "Channel packed" and "None" options for…

Germano Cavalcante commented on issue blender/blender#114382 2023-11-02 05:16:42 +01:00
Crash when set Material Preview in ViewPort Shading after starting with --gpu-backend vulkan flag

Thanks for the report, @Dmitry-Goryachev.

Based on the error message you mentioned, it appears to be related to the nvoglv64.dll module, which is associated with NVIDIA graphics drivers. This…

Germano Cavalcante commented on issue blender/blender#114385 2023-11-02 05:09:50 +01:00
Blender doesn't run with --gpu-backend vulkan flag on linux (ubuntu)

Thanks for the report, @Dmitry-Goryachev. As far as I know, Vulkan is supposed to work on Linux (as mentioned in 1aca58cf16)

To better understand the problem,:

  • are there any error messages…
Germano Cavalcante commented on issue blender/blender#114366 2023-11-01 21:02:28 +01:00
my blender is keep stopping after selecting Evee in material preview as well as render preview but its working properly in cycles enginee

Thanks for the report, @ANKIT-FULARA.

To better understand the problem, could you please provide some additional information? Specifically:

  1. Are you experiencing this issue with all projects…
Germano Cavalcante closed issue blender/blender#114359 2023-11-01 20:53:49 +01:00
Addons with gpu rendering may not work in 4.0.0
Germano Cavalcante commented on issue blender/blender#114359 2023-11-01 20:53:46 +01:00
Addons with gpu rendering may not work in 4.0.0

'2D_UNIFORM_COLOR' and '3D_UNIFORM_COLOR' were the same 'UNIFORM_COLOR' for quite a while.

A compatibility code has been implemented in 8cfca8e1bd to prevent breakage. But this…

Germano Cavalcante commented on issue blender/blender#114352 2023-11-01 20:35:29 +01:00
GPv3: src_frame might point to invalid memory in insert_duplicate_frame()

Thanks for the report, @Chao-Li

If I understand correctly, you are saying that there is a bug in the insert_duplicate_frame() function in Blender version 4.1.0 alpha. The issue occurs when…

Germano Cavalcante commented on issue blender/blender#114346 2023-11-01 20:17:15 +01:00
Crash when exporting PLY file with custom attributes

I can confirm the crash!

**System Information**
Operating system: Windows-10-10.0.23575-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.6.0 Core Profile…
Germano Cavalcante commented on issue blender/blender#114304 2023-11-01 19:54:26 +01:00
Crash when I import OBJ file

I can confirm the crash. It doesn't appear to be a regression (the same issue occurs in 3.6.5). Since other applications allow importing this obj, I assume it's a problem in Blender.

In debug…

Germano Cavalcante commented on issue blender/blender#114338 2023-10-31 22:22:48 +01:00
Grease Pencil Anti-Aliasing Broken on Linux/AMD

Seems to work fine on: Operating system: Windows-10-10.0.23575-SP0 64 Bits Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.6.0 Core Profile Context 23.20.01.04.230725

It…

Germano Cavalcante commented on issue blender/blender#114343 2023-10-31 22:14:45 +01:00
inaccurate outline

Is this the result of the operation of some addon? If so, it should have been reported in the blender-addons repository instead of the…