Germano Cavalcante mano-wii
Germano Cavalcante closed issue blender/blender#130357 2024-11-18 18:33:22 +01:00
Select by a non-boolean attribute.
Germano Cavalcante commented on issue blender/blender#130357 2024-11-18 18:33:18 +01:00
Select by a non-boolean attribute.

Thank you for your explanation. I understand now. Sorry for the misunderstanding.

This operator was added in 3d236bc8586fd68ccf80d10279e525c1cd1dbe3b, and there seems to be some discussion…

Germano Cavalcante commented on issue blender/blender#130462 2024-11-18 18:00:42 +01:00
en el apartado de añadir funciones matemáticas, (add x,y,z) solo añade una. Es el mismo error que apareció en Blender 4.2.0 y que se resolvió en 4.2.2

Could you please clarify what you mean? Specifically, what functionality are you referring to with 'add x,y,z'? Are you trying to use a specific operator or node?

Germano Cavalcante pushed to main at blender/blender 2024-11-18 15:18:28 +01:00
607b2dd826 Fix: assert failure when snapping to geometry with only vertices
Germano Cavalcante commented on pull request blender/blender#130406 2024-11-18 12:28:13 +01:00
Transform: Remove unused "GPENCIL_SHRINKFATTEN"

No idea how this affected the "cycles_mesh_cpu" test 🤔 Trying again... @blender-bot build

Germano Cavalcante pushed to transform_remove_gpshrinkfatten at mano-wii/blender 2024-11-18 12:26:12 +01:00
e0a891e6ed Merge remote-tracking branch 'origin/main' into transform_remove_gpshrinkfatten
704d34fe0f Fix: properly save in-memory and packed textures during USD export
1a96d73f52 Fix: DRW: PassSimple do not pass resource_id correctly
94d2a1e6a2 GPU: GLSL CPP stubs: Allow printf in code
dcec1d5f68 Fix #130365 : Hard to read brush names in Blender Light theme
Compare 5 commits »
Germano Cavalcante created pull request blender/blender#130446 2024-11-18 11:44:08 +01:00
Fix #130329: Mouse Warp does not work when cursor hits the edge of the monitor
Germano Cavalcante created branch fix_130329_mouse_warp in mano-wii/blender 2024-11-18 11:35:58 +01:00
Germano Cavalcante pushed to fix_130329_mouse_warp at mano-wii/blender 2024-11-18 11:35:58 +01:00
1583fe574d Fix #130329: Mouse Warp does not work when cursor hits the edge of the monitor
704d34fe0f Fix: properly save in-memory and packed textures during USD export
1a96d73f52 Fix: DRW: PassSimple do not pass resource_id correctly
94d2a1e6a2 GPU: GLSL CPP stubs: Allow printf in code
dcec1d5f68 Fix #130365 : Hard to read brush names in Blender Light theme
Compare 5 commits »
Germano Cavalcante pushed to main at mano-wii/.profile 2024-11-18 11:23:31 +01:00
ec53da7e9f 2024: November 11 - 17
Germano Cavalcante created pull request blender/blender#130406 2024-11-17 14:33:37 +01:00
Transform: Remove unused "GPENCIL_SHRINKFATTEN"
Germano Cavalcante pushed to transform_remove_gpshrinkfatten at mano-wii/blender 2024-11-17 14:27:33 +01:00
d79cfd7034 Transform: Remove unused "GPENCIL_SHRINKFATTEN"
140ff12eae VSE: Add Box Roundness option to text strips
Compare 2 commits »
Germano Cavalcante created branch transform_remove_gpshrinkfatten in mano-wii/blender 2024-11-17 14:27:33 +01:00
Germano Cavalcante pushed to extrude_boolean_v2 at mano-wii/blender 2024-11-17 01:35:43 +01:00
042715dd81 Merge branch 'main' into extrude_boolean_v2
c008aac541 Cleanup: Reduce lambda usage
b4fc5754fd Cleanup: avoid constructing std::string from nullptr
c88c2bfda9 Cleanup: Convert BKE_multires.hh enum to enum class
4836e0209a Cleanup: remove invalid template usage
Compare 44 commits »
Germano Cavalcante commented on pull request blender/blender#130378 2024-11-16 19:24:52 +01:00
DRW: Port Select engine to new draw manager

The logic was a bit confusing. The indices were incremented as an object was found in threshold. It was a kind of culling within another culling to draw only the objects within the selection…

Germano Cavalcante commented on pull request blender/blender#130378 2024-11-16 19:01:01 +01:00
DRW: Port Select engine to new draw manager

It's much more organized :)

Germano Cavalcante commented on pull request blender/blender#130378 2024-11-16 19:01:00 +01:00
DRW: Port Select engine to new draw manager

I think you can remove this block then. It may be leftover code from when objects were drawn only when their bounds were within the selection threshold.

Germano Cavalcante closed issue blender/blender#130355 2024-11-16 03:03:26 +01:00
GN primitives UVs are not visible in shader when using Texture Coordinates node UV output
Germano Cavalcante commented on issue blender/blender#130355 2024-11-16 03:03:22 +01:00
GN primitives UVs are not visible in shader when using Texture Coordinates node UV output

I can confirm, however this issue has been reported before, see: #129604: Geometry Nodes: Primitives UV Map display issue

Will merge reports. Please subscribe in #129604 if you want to see…