- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Thank you for your explanation. I understand now. Sorry for the misunderstanding.
This operator was added in 3d236bc8586fd68ccf80d10279e525c1cd1dbe3b, and there seems to be some discussion…
Could you please clarify what you mean? Specifically, what functionality are you referring to with 'add x,y,z'? Are you trying to use a specific operator or node?
No idea how this affected the "cycles_mesh_cpu" test 🤔 Trying again... @blender-bot build
enum
to enum class
The logic was a bit confusing. The indices were incremented as an object was found in threshold. It was a kind of culling within another culling to draw only the objects within the selection…
I think you can remove this block then. It may be leftover code from when objects were drawn only when their bounds were within the selection threshold.
I can confirm, however this issue has been reported before, see: #129604: Geometry Nodes: Primitives UV Map display issue
Will merge reports. Please subscribe in #129604 if you want to see…