Germano Cavalcante mano-wii
Germano Cavalcante closed issue blender/blender#130357 2024-11-16 02:54:53 +01:00
Select by a non-boolean attribute.
Germano Cavalcante commented on issue blender/blender#130357 2024-11-16 02:54:49 +01:00
Select by a non-boolean attribute.

Hi. It is possible to select elements of a geometry in Geometry Nodes by comparing values of the attribute. You can select edges with float attributes; you just need to define the true or false…

Germano Cavalcante commented on issue blender/blender#130348 2024-11-16 02:48:09 +01:00
Mesh boolean not performing consistantly

Hi, thank you for the report.

I am not sure if I understand the issue because the steps are quite complex. Could you please try simplifying the file—perhaps by removing some objects or…

Germano Cavalcante commented on issue blender/blender#130350 2024-11-16 02:32:05 +01:00
Blend file corrupt after saving with Blender 4.2.3 LTS

Thank you for the report, @WolfgangGeithner.

Unfortunately, without clear steps to reproduce the problem from scratch, we cannot confirm the issue and forward to the developers.

Things that…

Germano Cavalcante commented on issue blender/blender#130327 2024-11-15 18:35:25 +01:00
EEVEE + Overlay: Strong aliasing with an object in front of a reference image

For me none of the results are really great. But I can confirm that in 4.2 it got even worse.

Germano Cavalcante commented on issue blender/blender#130329 2024-11-15 18:13:00 +01:00
Windows: Mouse Warp does not work when cursor hits the edge of the monitor

I can confirm. What happens is that the edge of the Blender window is outside the limits of the monitor screen, and the warp cursor does not "warp" when it hits the edge of the monitor.

![GIF.g…

Germano Cavalcante commented on issue blender/blender#130334 2024-11-15 17:37:19 +01:00
Checking the auto depth option makes view operations, other than rotation, difficult.

Thanks for the report, but this report does not contain all the requested information, which is required for us to investigate the issue.


I couldn't perform any view rotation operations…

Germano Cavalcante commented on issue blender/blender#130308 2024-11-15 17:26:13 +01:00
Can not use keyboard shortcut for bone eyedropper

Since this hotkey E activates the eyedrop on the UI for other DataBlocks (like object), it makes sense that it should work for Bones as well. So confirming. Cc @ChrisLend

Germano Cavalcante commented on issue blender/blender#130307 2024-11-15 17:09:58 +01:00
Bake Action removes keys on Custom Properties on bones

I will assume this is known issue for now, but maybe we should keep this issue open to keep track and to gather more input from users and developers.

Germano Cavalcante commented on issue blender/blender#130306 2024-11-15 16:53:45 +01:00
Actions cause audio cliky noises

This reminds me of a similar problem that happened on macOS: #121911: macOS: Interference with sound in other applications

It could be that the problems are related.

@MacacoMalandro, it…

Germano Cavalcante commented on issue blender/blender#130293 2024-11-15 13:54:34 +01:00
GPv3: Join operator in Edit mode leaves a gap between strokes

From what I can tell, the code was written in a way that creates a new stroke from the point selection. So this seems to be a deliberate change. I don't remember why this was done this way.

I…

Germano Cavalcante commented on pull request blender/blender#130172 2024-11-14 22:58:04 +01:00
Edit Mesh: New Extrude Boolean Tool

@blender-bot package

Germano Cavalcante pushed to extrude_boolean_v2 at mano-wii/blender 2024-11-14 22:57:24 +01:00
44708910b2 Merge remote-tracking branch 'origin/main' into extrude_boolean_v2
39da29cedd Merge branch 'blender-v4.3-release'
d1171635ff Fix #129414: On linux, Join Use Active Window when Overlapping
0684639e1b Cleanup: Grease Pencil: Remove indirect includes from headers
f879d23237 Cleanup: Use const for evaluated pre-modified mesh accessor
Compare 27 commits »
Germano Cavalcante commented on issue blender/blender#130288 2024-11-14 20:45:40 +01:00
Blender does not free entirely the used ram after closing

I will let someone more familiar with Linux WAYLAND or Fedora check this issue. Also recommend checking if there are any available updates for Fedora or the NVIDIA driver and testing again to see…

Germano Cavalcante commented on issue blender/blender#130293 2024-11-14 20:26:53 +01:00
GPv3: Join operator in Edit mode leaves a gap between strokes

I can confirm now! Seems like a regression.

Germano Cavalcante commented on issue blender/blender#130261 2024-11-14 20:13:55 +01:00
Slotted Action NLA - weird auto slot assignement

The steps are complicated to confirm, at first it's not so clear in the script what are the blocks A, B and C to uncomment.

Also, I'm not familiar with this area. At first I didn't find any…

Germano Cavalcante commented on issue blender/blender#130293 2024-11-14 19:43:09 +01:00
GPv3: Join operator in Edit mode leaves a gap between strokes

I can't replicate the problem. Could you try with the latest daily build and, if needed, submit a sample file?

![GIF.gif](/attachments/0e03e9d4-071c-40a7…

Germano Cavalcante commented on issue blender/blender#130271 2024-11-14 19:36:39 +01:00
GP: Trace Image to Grease Pencil has Holdout areas inverted

In that case, then it is indeed the same result. High priority then.

Germano Cavalcante commented on issue blender/blender#129145 2024-11-14 19:32:22 +01:00
GPv3: Stroke Placement is not working in Stroke mode

@LukasTonne, I got that the cursor needs to be at least 4px from the stroke. But that doesn't explain why it worked before and now it doesn't. It seems to be a regression.

Germano Cavalcante closed issue blender/blender#130286 2024-11-14 19:27:32 +01:00
GPv3 stroke placemente mode don´t work at all