Germano Cavalcante mano-wii
Germano Cavalcante commented on issue blender/blender#130211 2024-11-13 20:12:08 +01:00
Error installing extension - Acess is denied, os.rename(filepath_local_pkg_temp, filepath_local_pkg)

Without being able to reproduce this error, it is difficult for someone of the triage team to confirm the issue. Sounds like something for @ideasman42 to check out when he's back from his time off.

Germano Cavalcante commented on issue blender/blender#130237 2024-11-13 19:42:25 +01:00
Blender Crash

It looks like the crash happens in GPU_shader_get_ssbo_binding when rendering an icon.

Stack trace:
blender.exe         :0x00007FF6A7B08690  GPU_shader_get_ssbo_binding
blender.exe   
Germano Cavalcante commented on issue blender/blender#130235 2024-11-13 19:32:00 +01:00
Eevee: Viewport Render Animation causes white/black flashes of materials

I can confirm on an NVIDIA GeForce RTX 3060 Laptop The problem reappears when the viewport is recreated. It didn't happen in Blender 4.2, so a regression? Cc @fclem

Germano Cavalcante commented on issue blender/blender#130237 2024-11-13 19:23:31 +01:00
Blender Crash

Thanks for the report, but it still doesn't have much information to know what's going on.

Can you please open Blender's installation directory and double click on the blender_debug_gpu.cmd?…

Germano Cavalcante commented on pull request blender/blender#130172 2024-11-13 17:38:02 +01:00
Edit Mesh: New Extrude Boolean Tool

@blender-bot package

Germano Cavalcante pushed to extrude_boolean_v2 at mano-wii/blender 2024-11-13 17:37:46 +01:00
8b6cb957f6 Merge remote-tracking branch 'origin/main' into extrude_boolean_v2
39feccffa7 Fix "remove_coplanar" not working for aligned BVHTrees
73a4291ff9 Merge branch 'blender-v4.3-release'
87c990ca30 GPU: Add more explicit message for Mac + Nvidia platform
b1c86f26c9 Merge branch 'blender-v4.3-release'
Compare 22 commits »
Germano Cavalcante reopened issue blender/blender#130169 2024-11-13 17:07:57 +01:00
Color Management: Different result between Viewport and Final Render (worse with Intel UHD Graphics)
Germano Cavalcante commented on issue blender/blender#130169 2024-11-13 17:07:10 +01:00
Color Management: Different result between Viewport and Final Render (worse with Intel UHD Graphics)

I can confirm something similar with an "NVIDIA GeForce RTX 3060 Laptop". It's not as different as shown in the video, but it's confirmable. So I will forward it to the developers. Thanks for…

Germano Cavalcante commented on pull request blender/blender#130172 2024-11-13 16:40:33 +01:00
Edit Mesh: New Extrude Boolean Tool

This is just a shade of gray for the edges.

I didn't find a color with an appropriate description. I can add a stronger shade of the same color if preferred. <img width="259" alt="image"…

Germano Cavalcante commented on pull request blender/blender#130172 2024-11-13 15:18:15 +01:00
Edit Mesh: New Extrude Boolean Tool

Based on feedback:

  • Fixed case where subtraction did not work.
  • New gizmo for Extrude Boolean.
  • Added "Remove coplanar faces" option.

@blender-bot package

Germano Cavalcante pushed to extrude_boolean_v2 at mano-wii/blender 2024-11-13 15:16:31 +01:00
98b41f86e6 Merge remote-tracking branch 'origin/main' into extrude_boolean_v2
a05065b95d Add option: "Remove coplanar faces"
c01a157be2 Add "VIEW3D_GGT_xform_extrude_boolean" gizmo
b9acba177e Compositor: Implement zero boundary EWA sampling
e080668202 Compositor: Implement Crop node for new CPU compositor
Compare 41 commits »
Germano Cavalcante commented on pull request blender/blender#130172 2024-11-13 02:08:07 +01:00
Edit Mesh: New Extrude Boolean Tool

On Extrude Manifold:

Will this tool replace it ? If not, will you improve Extrude Manifold tool, too ?

My opinion on the Extrude Manifold remains the same as in my initial proposal at…

Germano Cavalcante commented on issue blender/blender#130169 2024-11-12 20:35:42 +01:00
Color Management: Different result between Viewport and Final Render (worse with Intel UHD Graphics)

There still must be a bug. I don’t discard the issue. Maybe it could be related to the GPU drivers for "Intel(R) UHD Graphics Intel 4.6.0"? If you find a pattern that we can check, please let…

Germano Cavalcante commented on issue blender/blender#130185 2024-11-12 20:31:35 +01:00
No module named 'console_python'... You referenced in your code that I guess maybe this is a bug prone line??

Hi @mjoe67886, thanks for the report.

Investigating, I found that the module console_python.py in /4.3/scripts/modules/console_python.py.

I tried replicating the command and it works…

Germano Cavalcante commented on issue blender/blender#130169 2024-11-12 20:12:25 +01:00
Color Management: Different result between Viewport and Final Render (worse with Intel UHD Graphics)

...in 4.3.0 the preview inconsistent with render...

What are the steps to replicate the issue? GIF.gif

Germano Cavalcante commented on issue blender/blender#130171 2024-11-12 20:04:51 +01:00
EXCEPTION_ACCESS_VIOLATION when closing area on panel expanding or collapsing transition

Good catch! I can confirm the crash.

>	blender.exe!ui_handler_panel(bContext * C, const wmEvent * event, void * userdata) Line 2683	C++
 	blender.exe!wm_handler_ui_call(bContext * C,
Germano Cavalcante commented on issue blender/blender#126480 2024-11-12 19:57:59 +01:00
Convert to Grease Pencil Not Working

It seems like a regression, especially since we no longer have Grease Pencil v2 which supported the conversion. So increasing the priority.

Germano Cavalcante closed issue blender/blender#130170 2024-11-12 19:55:39 +01:00
convert to grease pencil not working in blender 4.3 latest beta
Germano Cavalcante commented on issue blender/blender#130170 2024-11-12 19:55:31 +01:00
convert to grease pencil not working in blender 4.3 latest beta

Duplicate of #126480

Germano Cavalcante commented on issue blender/blender#130169 2024-11-12 19:48:51 +01:00
Color Management: Different result between Viewport and Final Render (worse with Intel UHD Graphics)

Thanks for the report. I'm not sure if I understand the steps correctly. Are you saying that in Blender 4.1.1, the Tint modifier was broken with a factor higher than 1.0, and in 4.3.0, the render…