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2012-10-07
In fact, the problem occurs due to normals that are inverted.
The sculpt could detect this case and invert the brush.
Whether it is intentional or not, the Sculpt, Paint & Texture
team can…
Thank you for the additional information. To further investigate the issue, it would be helpful to have a step-by-step guide on how to reproduce the problem on Windows.
If possible, please…
Thanks for the update @KonstantinsVisnevskis Are you able to find steps to reproduce the problem? See if it is related to #112599
Hi @Siah-2,
I tested the issue on Windows using Blender 4.2 Alpha and a different image (since the one in your attachment isn't packed), and I rendered the animation.
I encountered a…
Thanks for the info @deadpin.
As we can see in the link you provided:
Support for additional formats, notably those that are implemented as Python addons, will be added in the future.
```…
Hi @9Kay,
To start troubleshooting, could you please try resetting Blender to its default settings? You can do this by going to File → Defaults → Load Factory Settings. After that, see if…
Hi @blend_ellie,
Thank you for the report. If I remember correctly, this was an issue discussed on Blender 1.80 and this current behavior is intentional. The Grease Pencil's surface…
I can confirm, however this issue is very similar to the one described in #114097: Mesh sequence Cache modifier keyframes not visible in timeline (or dopesheet Cache File mode even).
Maybe we…
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
Can you try the last daily build? https://builder.blender.org/download/. This issue seems related to another that was fixed by commit 3c71985a64 (a while ago).
To support this it would be convenient to copy some of the solutions seen in the "TRANSFORM_OT_rotate_normal" operator. Such as:
- use angle property for "value" in
transform_ops.cc
. - use…
Good to know that it is working flawlessly in the latest version :)
Blender 4.0 is not a Long-Term Support (LTS) version, which means it does not receive bug fixes anymore.
If you encounter…
Thanks @Zuorion for the information. Based on the discussion, it seems that the original issue report regarding GLTF Export not including all Vertex Colors was resolved already and is not anymore…